pymel.core.rendering.ambientLight¶
- ambientLight(*args, **kwargs)¶
TlightCmd is the base class for other light commands. The ambientLight command is used to edit the parameters of existing ambientLights, or to create new ones. The default behaviour is to create a new ambientlight. This is the commmand that instantiates an ambientLight or edits the parameters of an existing one. TambientLightCmd inherits from TlightCmd which defines common flags like intensity, colour etc. See TlightCmd for a global picture of the light commands. Note that the flag fAmbientLightUsed indicates whether the command uses any ambient specific flags. That is, if a command doesn’t use flags defined here, the boolean fAmbientLightUsed is set to false and thus the undo/redo information is not saved at this level. TambientLightCmd behaves like any other command, it has flags, saves undo information etc. the only slightly different behaviour is that it calls up to TlightCmd to complete the functionality of the command. Example parseArgs: TambientLightCmd defines ambientLight specific parameters like -ambientShade however, several other parameters are available in TlightCmd such as -intensity etc. So when parsing the arguments, a call is made to TlightCmd::parseArgs to parse common parameters (like Intensity).
- Maya Bug Fix:
- name flag was ignored
Flags:
Long Name / Short Name Argument Types Properties ambientShade / ambientShade float ambientShade discRadius / drs float radius of the disc around the light exclusive / exc bool True if the light is exclusively assigned intensity / i float Intensity of the light name / n unicode Name of the light position / pos float, float, float Position of the light rgb / rgb float, float, float RGB colour of the light rotation / rot float, float, float Rotation of the light for orientation, where applicable shadowColor / sc float, float, float Color of the light’s shadow shadowDither / sd float dither the shadow shadowSamples / sh int number of shadow samples. softShadow / ss bool soft shadow useRayTraceShadows / rs bool True if ray trace shadows are to be used Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.ambientLight
Example:
import pymel.core as pm # Create an ambientLight light light = pm.ambientLight(intensity=0.8) # Change the light intensity pm.ambientLight( light, e=True, intensity=0.5 ) # Query it pm.ambientLight( light, q=True, intensity=True ) # Result: 0.5 #