pymel.core.windows.modelPanel¶
- modelPanel(*args, **kwargs)¶
This command creates a panel consisting of a model editor. See the modelEditorcommand documentation for more information.
Flags:
Long Name / Short Name Argument Types Properties addTab / at unicode Add a new panel of the named UI type into a modelPanel. barLayout / bl bool This flag returns the name of the layout which is the parent of the panels icon bar. camera / cam unicode Query or edit the camera in a modelPanel. control / ctl bool Returns the top level control for this panel. Usually used for getting a parent to attach popup menus. CAUTION: panels may not have controls at times. This flag can return if no control is present. copy / cp unicode Makes this panel a copy of the specified panel. Both panels must be of the same type. createString / cs bool Command string used to create a panel defineTemplate / dt unicode Puts the command in a mode where any other flags and arguments are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. docTag / dtg unicode Attaches a tag to the Maya panel. editString / es bool Command string used to edit a panel exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. init / init bool Initializes the panel’s default state. This is usually done automatically on file -new and file -open. isUnique / iu bool Returns true if only one instance of this panel type is allowed. label / l unicode Specifies the user readable label for the panel. menuBarRepeatLast / mrl bool Controls whether clicking on the menu header with the middle mouse button would repeat the last selected menu item. menuBarVisible / mbv bool Controls whether the menu bar for the panel is displayed. modelEditor / me bool This flag returns the name of the model editor contained by the panel. needsInit / ni bool (Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open. parent / p unicode Specifies the parent layout for this panel. popupMenuProcedure / pmp script Specifies the procedure called for building the panel’s popup menu(s). The default value is buildPanelPopupMenu. The procedure should take one string argument which is the panel’s name. removeTab / rt unicode Remove a new panel of the named UI type from a modelPanel. replacePanel / rp unicode Will replace the specified panel with this panel. If the target panel is within the same layout it will perform a swap. selectTab / st unicode Query or edit the current active tabbed panel in a modelPanel. tabCommand / tc unicode Pass a command string to the tabbed panel callback function. tearOff / to bool Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window. tearOffCopy / toc unicode Will create this panel as a torn of copy of the specified source panel. tearOffRestore / tor bool Restores panel if it is torn off and focus is given to it. If docked, becomes the active panel in the docked window. This should be the default flag that is added to all panels instead of -to/-tearOffflag which should only be used to tear off the panel. unParent / up bool Specifies that the panel should be removed from its layout. This (obviously) cannot be used with query. useTemplate / ut unicode Forces the command to use a command template other than the current one. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.modelPanel
Example:
import pymel.core as pm # Example 1. # # Create a model panel in a separate window. # window = pm.window() pm.paneLayout() # Result: ui.PaneLayout('window1|paneLayout8') # pm.modelPanel() # Result: ui.ModelPanel('modelPanel5') # pm.showWindow( window ) # Example 2. # # Set the panel configuration to show all 4 model views. # Then swap the Perspective View and Front View panels. # # Since setNamePanelLayout is a MEL procedures, we need to call through MEL import maya.mel maya.mel.eval('setNamedPanelLayout("Four View")') perspPanel = pm.getPanel( withLabel='Persp View') frontPanel = pm.getPanel( withLabel='Front View') pm.modelPanel( perspPanel, edit=True, replacePanel=frontPanel )