Use the Global Merge command to merge all nodes in the mesh that are within a specified distance from each other. This distance is the merge tolerance.
To use this tool, click
( ).
Dialog element | Explanation |
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Merge overlapped nodes | Overlapping nodes adversely affect the quality of the mesh. Select this option to remove the overlapping nodes. The minimum distance between nodes is provided by the merge tolerance. |
Merge tolerance |
Enter the required minimum distance between nodes, or merge tolerance (mm). Nodes located closer together than the specified merge tolerance, are merged. |
Merge nodes along an element edge only |
Nodes are merged if:
Note: Deselect this option when using
Global merge to fix free edges.
|
Remove duplicated beams and triangles | This option is primarily to address models that were meshed in older versions of the software and then imported, and is selected by default. |
Resolve sharp triangles | Avoid very high aspect ratios, especially when the longest side is in the direction of the flow, as this can affect localized results. Select this option to resolve sharp triangles (aspect ratio > 1000:1). This option is selected by default. |
Squeeze entity labels | Select this option to save on computer memory and analysis time by eliminating unused entity labels and renumbering nodes sequentially. If you select this option and deselect all others, the mesh will not be altered. |
Merge report | Upon completion of a global merge, this area displays the number of nodes and elements that were moved. |
Create as | This section is disabled for this dialog. |
Filter | Use the filter to select a particular model or mesh entity. When you use a filter, the pointer snaps to the specified entity. |
Restrict to visible entities | When Global Merge is applied, only elements on the visible layer are affected. Deselect this option to apply Global Merge to the whole model. |