Remeshing Reference

Options and settings explained

Some of the options have been renamed and reordered.

Slim Faces

This section allows colorizing triangles by their smallest angle. Very narrow triangles can be prone to self-intersections and are also problematic for the FE calculations used by Simulation Utility and Optimization Utility which will require a retriangulation with more regular triangles.

Use the Slim Faces option to identify very narrow triangles

Volumetric Remeshing

This is a very simple and fast remeshing algorithm that can be sufficient for simple tasks. It uses a 3D, or volumetric, or raster to generate the nodes required to replicate the original surface.

Note: Volumetric remeshing cannot be used when the mesh has holes.

Uniform Remeshing

Attempts to reproduce the original shape from triangles as regular in size and angles as possible.

Uniform Remeshing can be used on sections or when meshes have holes.

Adaptive Remeshing

This is a way to remesh that maintains intricacies where needed while saving on triangles where the surface is less detailed.

Remeshing adaptively maintains finer detail while saving on triangles in less detailed areas.

Quad Remeshing

Recreates the original surface with pairs of triangles in such a way that, if at all possible, nodes have only 6 neighboring nodes. Quads are also necessary for BREP conversion. (That said, Netfabb has its own BREP conversion that includes this step so you do not need to do it separately.)

Display and Settings

These are global settings that apply to all three tabs, Triangle Reduction, Smoothing, and Remesh.