Options and settings explained
Some of the options have been renamed and reordered.
Slim Faces
This section allows colorizing triangles by their smallest angle. Very narrow triangles can be prone to self-intersections and are also problematic for the FE calculations used by
Simulation Utility and
Optimization Utility which will require a retriangulation with more regular triangles.
- Colored (checkbox): Enables or disables the coloring.
- Smallest Angle (slider and input field): Set a threshold between 0° and 20 °. Triangles with angles smaller than this number will be colored in yellow-to-red tint.

Use the Slim Faces option to identify very narrow triangles
Volumetric Remeshing
This is a very simple and fast remeshing algorithm that can be sufficient for simple tasks. It uses a 3D, or volumetric, or raster to generate the nodes required to replicate the original surface.
Note: Volumetric remeshing cannot be used when the mesh has holes.
- Target Edge Length: The remesher will try to adhere to this edge length but may deviate if the geometry requires it.
- Fast Mode: Switching this on disables a postprocessing step that corrects for small errors in the positions of the newly generated nodes. The remeshing is completed even faster but it can create a shape that is slightly deformed from the original one.
Uniform Remeshing
Attempts to reproduce the original shape from triangles as regular in size and angles as possible.
Uniform Remeshing can be used on sections or when meshes have holes.
- Target Edge Length: The remesher will try to adhere to this edge length but may deviate if the geometry requires it.
- Smooth Edge if angle is greater than and
Angle: This is the threshold of the angle between normals of the triangles forming the edge. Edges of this or greater angles will be smoothed. This ignores the signs of the normals, so both types of edges, concave or convex, may be affected by this.
Adaptive Remeshing
This is a way to remesh that maintains intricacies where needed while saving on triangles where the surface is less detailed.

Remeshing adaptively maintains finer detail while saving on triangles in less detailed areas.
Quad Remeshing
Recreates the original surface with pairs of triangles in such a way that, if at all possible, nodes have only 6 neighboring nodes. Quads are also necessary for BREP conversion. (That said,
Netfabb has its own BREP conversion that includes this step so you do not need to do it separately.)
- Target Edge Length: The remesher will try to adhere to this edge length but may deviate if the geometry requires it.
Note: Highly noisy meshes may lead to a much finer quad mesh than the target you set. In such cases, the remesher will stop and provide a message. In such cases, we recommend to begin with the highest setting for
Target Edge Length at first and then adjust to finer settings if needed.
- Colorize quadmesh after Mesh manipulation: Selecting from a range of yellow-to-brown shades, this adds color information to the mesh, coloring triangles belonging to the same quad with identical colors.
Display and Settings
These are global settings that apply to all three tabs,
Triangle Reduction,
Smoothing, and
Remesh.
- Highlight Triangles: Switches triangle borders to be highlighted by a black line.
- Show Original Mesh: After having performed any mesh manipulation, hold this button to compare with the original mesh.
- Autoupdate: When this is ticked, any change in the settings above will be applied immediately without needing to click
Calculate.
- Save Settings: Stores the current selection and values of the tabs.