These rendering options are available from the VRED Visualization menu.
Realistic Rendering - In raytracing mode, a selection of different render passes are provided for interactive display. To view composed rendering, choose Beauty Rendering.
Renderpasses Rendering - Allows you to interactively evaluate specific render passes in the viewport. This feature works in raytracing only. You can view the following:
Diffuse Light
Diffuse Indirect
Glossy IBL
Glossy Light
Glossy Indirect
Specular Reflection
Incandescence
Translucency
Transparency Color
Background Color
Diffuse Color
Glossy Color
Specular Color
Incandescence
Translucency Color
Transparency Color
Background Color
Diffuse IBL Illumination
Diffuse Light Illumination
Diffuse Indirect Illumination
Glossy IBL Illumination
Glossy Light Illumination
Glossy Indirect Illumination
Translucency IBL Illumination
Translucency Light Illumination
Translucency Indirect Illumination
Specular Indirect Illumination
Fog
Lens Flare
Occlusion
Mask
Depth
Material ID
Normal
Position
View
Vertex/Face Normal Rendering - Gives visual feedback about the orientation of vertex and face normals. See To Work with Normals.
Ambient Occlusion Rendering - Enables precalculated ambient occlusion.
Indirect Illumination Rendering - Shows precalculated indirect illumination, or with photon mapping and final gathering enabled. Shows the final gather points.
Surface Analysis Rendering - Analyzes the quality of a surface. Options of this rendering mode are defined in the Surface Analysis module.
Analytic Rendering - Uses a basic shading quality, without distracting reflections. It only uses standard light sources and ignores IBL lighting.
Non Photorealistic Rendering - NPR rendering is an OpenGL render mode, for rendering schematic images. NPR shading supports outline rendering.