#include <cstdarg>
#include <cstdio>
#include <tchar.h>
#include <WTypes.h>
#include "../BuildWarnings.h"
#include "../dbgprint.h"
#include "DebugHelpers.inline.h"
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Util | |
MaxSDK::Util::DebugHelpers | |
Functions | |
void | SetThreadName (DWORD dwThreadID, LPCSTR pcszThreadName) |
Sets the name of the given thread. More... | |
void | SetThreadName (LPCSTR pcszThreadName) |
Sets the name of the current thread. More... | |
void | SetThreadNameDebug (DWORD dwThreadID, LPCSTR pcszThreadName) |
Sets the name of the given thread. More... | |
void | SetThreadNameDebug (LPCSTR pcszThreadName) |
Sets the name of the current thread, but only if building for debug. More... | |
void | Trace (LPCMSTR lpctszMsg,...) |
Send a string to the debugger's output window, but only in debug builds. More... | |
void | Trace0 (LPCMSTR lpctszMsg) |
Identical to Trace(), but without the variable argument list. More... | |