#include <ifnpub.h>
#include <Graphics/FragmentGraph/ViewFragment.h>
#include <Rendering/IInteractiveRenderer.h>
Classes | |
class | IActiveShadeFragmentManager |
The IActiveShadeFragmentManager class is used to control the active shade fragment (in-viewport) active shade. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
Macros | |
#define | IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface. More... | |
#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface.