#include <ifnpub.h>#include <Graphics/FragmentGraph/ViewFragment.h>#include <Rendering/IInteractiveRenderer.h>Classes | |
| class | IActiveShadeFragmentManager |
| The IActiveShadeFragmentManager class is used to control the active shade fragment (in-viewport) active shade. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
Macros | |
| #define | IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
| Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface. More... | |
| #define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface.