Rendering/IActiveShadeFragmentManager.h File Reference

IActiveShadeFragmentManager.h File Reference

Classes

class  IActiveShadeFragmentManager
 The IActiveShadeFragmentManager class is used to control the active shade fragment (in-viewport) active shade. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 

Macros

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE   Interface_ID(0x66c54932, 0x68956852)
 Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface. More...
 

Macro Definition Documentation

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE   Interface_ID(0x66c54932, 0x68956852)

Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface.