#include "../maxheap.h"#include "../maxtypes.h"#include "../BuildWarnings.h"#include "../iparamb2Typedefs.h"#include "../strbasic.h"IParamBlock and IParamBlock2 property access.
All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max
| Classes | |
| class | IGameProperty | 
| Main property definition.  More... | |
| class | PropertyEnum | 
| Property Enumeration.  More... | |
| class | IPropertyContainer | 
| Property container.  More... | |
| class | IExportEntity | 
| Main property access.  More... | |
| Enumerations | |
| enum | PropType { IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP, IGAME_STRING_PROP, IGAME_POINT4_PROP } | 
| Property types.  More... | |