Graphics/ImmediateRenderItemHandle.h File Reference

ImmediateRenderItemHandle.h File Reference
#include "RenderItemHandle.h"
#include "IDisplayCallback.h"

Classes

class  ImmediateRenderItemHandle
 This class is used to wrap user defined IDisplayCallback class. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics