Classes | |
class | MemoryTargetHandle |
Application can use this class to create a render target in memory which can be a target input/output for a fragment node. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |