Graphics/MemoryTargetHandle.h File Reference

MemoryTargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"

Classes

class  MemoryTargetHandle
 Application can use this class to create a render target in memory which can be a target input/output for a fragment node. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics