Classes | |
| class | MemoryTargetHandle |
| Application can use this class to create a render target in memory which can be a target input/output for a fragment node. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |