Graphics/RenderStates.h File Reference

RenderStates.h File Reference
#include "../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point4.h"
#include "../Graphics/RenderEnums.h"

Classes

class  RasterizerState
 This class encapsulates a complete rasterizer state, like fill mode, cull mode, point size, etc. More...
 
union  RasterizerState::DepthBias
 The z buffer depth bias value Default value is 0. More...
 
class  TargetBlendState
 This class holds the blend state for single render target. More...
 
class  BlendState
 This class holds the blend state for all render targets. More...
 
class  StencilOperation
 This class encapsulates a complete set of stencil buffer operations for stencil test. More...
 
class  DepthStencilState
 This class encapsulates a complete depth buffer and stencil buffer state. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics
 

Macros

#define MAX_TARGETS_SLOT   8
 

Macro Definition Documentation

#define MAX_TARGETS_SLOT   8