#include "../GraphicsTypes.h"#include "../baseinterface.h"#include "../MaxHeap.h"#include "../Point4.h"#include "../Graphics/RenderEnums.h"Classes | |
| class | RasterizerState |
| This class encapsulates a complete rasterizer state, like fill mode, cull mode, point size, etc. More... | |
| union | RasterizerState::DepthBias |
| The z buffer depth bias value Default value is 0. More... | |
| class | TargetBlendState |
| This class holds the blend state for single render target. More... | |
| class | BlendState |
| This class holds the blend state for all render targets. More... | |
| class | StencilOperation |
| This class encapsulates a complete set of stencil buffer operations for stencil test. More... | |
| class | DepthStencilState |
| This class encapsulates a complete depth buffer and stencil buffer state. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |
Macros | |
| #define | MAX_TARGETS_SLOT 8 |
| #define MAX_TARGETS_SLOT 8 |