Graphics/TextureHandle.h File Reference

TextureHandle.h File Reference
#include "GraphicsExport.h"
#include "BaseRasterHandle.h"
#include "TargetHandle.h"
#include "RenderEnums.h"
#include "../MaxHeap.h"
#include "../strclass.h"

Classes

struct  LockedRect
 Defines a rectangular region that has been locked by a call to TextureHandle::LockRect(). More...
 
class  TextureHandle
 This is texture class to support texture for material, such as TextureMaterialHandle. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics