Graphics/TextureHandleUtility.h File Reference

TextureHandleUtility.h File Reference
#include "GraphicsExport.h"
#include "TextureHandle.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"

Classes

class  TextureHandleUtility
 This is utility class to create TextureHandle from Texmap. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics