Graphics/UpdateDisplayContext.h File Reference

UpdateDisplayContext.h File Reference
#include "Types.h"
#include "GraphicsExport.h"
#include "MaterialRequiredStreams.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"

Classes

class  UpdateDisplayContext
 This class contains all information that will be passed to IObjectDisplay::UpdateDisplay and will be used by plugin to update its display data. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics
 

Enumerations

enum  ObjectComponentRequirement {
  ObjectComponentSolidMesh = 0x00000001, ObjectComponentWireframe = 0x00000002, ObjectComponentVertexTicks = 0x00000004, ObjectComponentDiagonal = 0x00000008,
  ObjectComponentSelected = 0x00000010, ObjectComponentUnselected = 0x00000020, ObjectComponentBackfaceCull = 0x00000040, ObjectComponentVertexColorSoftSelection = 0x00000080
}
 This enum contains flags that can be combined together to specify which part is required by the node when updating render items. More...