#include "Types.h"#include "GraphicsExport.h"#include "MaterialRequiredStreams.h"#include "../MaxHeap.h"#include "../maxtypes.h"Classes | |
| class | UpdateDisplayContext |
| This class contains all information that will be passed to IObjectDisplay::UpdateDisplay and will be used by plugin to update its display data. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |
Enumerations | |
| enum | ObjectComponentRequirement { ObjectComponentSolidMesh = 0x00000001, ObjectComponentWireframe = 0x00000002, ObjectComponentVertexTicks = 0x00000004, ObjectComponentDiagonal = 0x00000008, ObjectComponentSelected = 0x00000010, ObjectComponentUnselected = 0x00000020, ObjectComponentBackfaceCull = 0x00000040, ObjectComponentVertexColorSoftSelection = 0x00000080 } |
| This enum contains flags that can be combined together to specify which part is required by the node when updating render items. More... | |