#include "Types.h"
#include "GraphicsExport.h"
#include "MaterialRequiredStreams.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"
Classes | |
class | UpdateDisplayContext |
This class contains all information that will be passed to IObjectDisplay::UpdateDisplay and will be used by plugin to update its display data. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |
Enumerations | |
enum | ObjectComponentRequirement { ObjectComponentSolidMesh = 0x00000001, ObjectComponentWireframe = 0x00000002, ObjectComponentVertexTicks = 0x00000004, ObjectComponentDiagonal = 0x00000008, ObjectComponentSelected = 0x00000010, ObjectComponentUnselected = 0x00000020, ObjectComponentBackfaceCull = 0x00000040, ObjectComponentVertexColorSoftSelection = 0x00000080 } |
This enum contains flags that can be combined together to specify which part is required by the node when updating render items. More... | |