Predefined Class IDs

Module description

Macros

#define TEAPOT_CLASS_ID1   0xACAD13D3
 Teapot upper class ID. More...
 
#define TEAPOT_CLASS_ID2   0xACAD26D9
 Teapot lower class ID. More...
 
#define PATCHGRID_CLASS_ID   0x1070
 
#define BONE_OBJ_CLASSID   Class_ID(0x28bf6e8d, 0x2ecca840)
 Procedural bone object, subclass of GeomObject. More...
 
#define STANDIN_CLASS_ID   0xffffffff
 Subclass class IDs for all classes. More...
 
#define DEF_SOUNDOBJ_CLASS_ID   0x0000001
 Default sound object. More...
 
#define FOG_CLASS_ID   0x10000001
 Default atmosphere effect. More...
 
#define GENERIC_AMSOLID_CLASS_ID   Class_ID(0x5bb661e8, 0xa2c27f02)
 

Enumerations

enum  BoneObj_Block { boneobj_params }
 
enum  BoneObj_Params {
  boneobj_width, boneobj_height, boneobj_taper, boneobj_length,
  boneobj_sidefins, boneobj_sidefins_size, boneobj_sidefins_starttaper, boneobj_sidefins_endtaper,
  boneobj_frontfin, boneobj_frontfin_size, boneobj_frontfin_starttaper, boneobj_frontfin_endtaper,
  boneobj_backfin, boneobj_backfin_size, boneobj_backfin_starttaper, boneobj_backfin_endtaper,
  boneobj_genmap
}
 

Class IDs of built-in classes

Class ID's of built-in classes.

The value is the first ULONG of the 8 byte Class ID: the second ULONG is 0 for most built-in classes.

Note
Plug-ins should never have a class ID where the second ULONG is 0.
#define PATH_CONTROL_CLASS_ID   0x2011
 
#define EULER_CONTROL_CLASS_ID   0x2012
 
#define EXPR_POS_CONTROL_CLASS_ID   0x2013
 
#define EXPR_P3_CONTROL_CLASS_ID   0x2014
 
#define EXPR_FLOAT_CONTROL_CLASS_ID   0x2015
 
#define EXPR_SCALE_CONTROL_CLASS_ID   0x2016
 
#define EXPR_ROT_CONTROL_CLASS_ID   0x2017
 
#define LOCAL_EULER_CONTROL_CLASS_ID   0x2018
 
#define POSITION_CONSTRAINT_CLASS_ID   0x2019
 
#define ORIENTATION_CONSTRAINT_CLASS_ID   0x2020
 
#define LOOKAT_CONSTRAINT_CLASS_ID   0x2021
 
#define ADDITIVE_EULER_CONTROL_CLASS_ID   0x2022
 
#define BOOLCNTRL_CLASS_ID   Class_ID(0x5ed56fc5, 0x6af0e521)
 
#define FLOATNOISE_CONTROL_CLASS_ID   0x87a6df24
 
#define POSITIONNOISE_CONTROL_CLASS_ID   0x87a6df25
 
#define POINT3NOISE_CONTROL_CLASS_ID   0x87a6df26
 
#define ROTATIONNOISE_CONTROL_CLASS_ID   0x87a6df27
 
#define SCALENOISE_CONTROL_CLASS_ID   0x87a6df28
 
#define SURF_CONTROL_CLASSID   Class_ID(0xe8334011,0xaeb330c8)
 
#define LINKCTRL_CLASSID   Class_ID(0x873fe764,0xaabe8601)
 
#define ATTACH_CONTROL_CLASS_ID   Class_ID(0xbb27e611,0xa72f43e7)
 
#define FLOATLIMITCTRL_CLASS_ID   0x17127e3e
 
#define DUMMYCHANNEL_CLASS_ID   0xefffffff
 
#define RINGARRAY_CLASS_ID   0x9120
 
#define SUNLIGHT_CLASS_ID   Class_ID(0x5897670e, 0x61b5008d)
 
#define DAYLIGHT_CLASS_ID   Class_ID(0x18147db5, 0x20f17194)
 
#define CUSTATTRIB_CONTAINER_CLASS_ID   Class_ID(0x5ddb3626, 0x23b708db)
 
#define TEMP_OBJECT_CLASSID   0xbeef406a
 

Class IDs of classes derived from GEOMOBJECT_CLASS_ID

These are built-in class IDs.

#define TRIOBJ_CLASS_ID   0x0009
 TriObject class ID. More...
 
#define EDITTRIOBJ_CLASS_ID   0xe44f10b3
 Base triangle mesh (Edit class ID. More...
 
#define POLYOBJ_CLASS_ID   0x5d21369a
 Polygon mesh (PolyObject) class ID. More...
 
#define PATCHOBJ_CLASS_ID   0x1030
 Patch object. More...
 
#define NURBSOBJ_CLASS_ID   0x4135
 Nurbs object. More...
 
#define EPOLYOBJ_CLASS_ID   Class_ID(0x1bf8338d,0x192f6098)
 Editable poly. More...
 

Primitive Object Class IDs

#define BOXOBJ_CLASS_ID   0x0010
 
#define SPHERE_CLASS_ID   0x0011
 
#define CYLINDER_CLASS_ID   0x0012
 
#define PLANE_CLASS_ID   Class_ID(0x81f1dfc, 0x77566f65)
 
#define PYRAMID_CLASS_ID   Class_ID(0x76bf318a, 0x4bf37b10)
 
#define GSPHERE_CLASS_ID   Class_ID(0, 32670)
 
#define CONE_CLASS_ID   0xa86c23dd
 
#define TORUS_CLASS_ID   0x0020
 
#define TUBE_CLASS_ID   0x7B21
 
#define HEDRA_CLASS_ID   0xf21c5e23
 
#define NEWBOOL_CLASS_ID   Class_ID(0x51db4f2f,0x1c596b1a)
 Boolean object Class ID. More...
 
#define BOOLEAN2OBJ_CLASS_ID   Class_ID(0x7bc209af, 0x01bbac5f)
 Boolean2 object Class ID. More...
 
#define SHAPEBOOLEANOBJ_CLASS_ID   Class_ID(0x6b963d5f, 0x6e243528)
 Shape Boolean Class ID. More...
 
#define PRISM_CLASS_ID   Class_ID(0x63705fac, 0x5c1f553f)
 
#define CAPSULE_CLASS_ID   Class_ID(0x6d3d77ac, 0x79c939a9)
 
#define CHAMFERBOX_CLASS_ID   Class_ID(0x1AD73F40, 0x48EA0F97)
 
#define CHAMFERCYL_CLASS_ID   Class_ID(0x7b9a546e, 0x21a446a1)
 
#define LEXT_CLASS_ID   Class_ID(0x9e73a08, 0x8693067)
 
#define CEXT_CLASS_ID   Class_ID(0x33b1284d, 0x7af0200d)
 

XRef Class IDs

#define XREFOBJ_CLASS_ID   Class_ID(0x92aab38c, 0)
 XRef object class ID. More...
 
#define XREFATMOS_CLASS_ID   Class_ID(0x4869d60f, 0x21af2ae4)
 XRef atmospheric effect class ID. More...
 
#define XREFMATERIAL_CLASS_ID   Class_ID(0x272c0d4b, 0x432a414b)
 XRef material class ID. More...
 
#define XREFCTRL_CLASS_ID   Class_ID(0x32fb4637, 0x65fd482b)
 matrix3 type XRef control class ID More...
 
#define FLOAT_XREFCTRL_CLASS_ID   Class_ID(0x0626200e, 0x049070cc)
 float type XRef control class ID More...
 
#define POINT3_XREFCTRL_CLASS_ID   Class_ID(0x0603ee00, 0x0105530f)
 point3 type XRef control class ID More...
 
#define POINT4_XREFCTRL_CLASS_ID   Class_ID(0x46320d2a, 0xb1c3177e)
 point4 type XRef control class ID More...
 

Subclasses of OSNAP_CLASS_ID

#define GRID_OSNAP_CLASS_ID   Class_ID(0x62f565d6, 0x110a1f97)
 

Particle Class IDs

#define RAIN_CLASS_ID   0x9bd61aa0
 
#define SNOW_CLASS_ID   0x9bd61aa1
 

Space Warp Object Class IDs

#define WAVEOBJ_CLASS_ID   0x0013
 

Lofter Class IDs

#define LOFTOBJ_CLASS_ID   0x1035
 
#define LOFT_DEFCURVE_CLASS_ID   0x1036
 
#define LOFT_GENERIC_CLASS_ID   0x10B0
 

Miscellaneous Class IDs

#define TARGET_CLASS_ID   0x1020
 Camera target class ID. More...
 
#define MORPHOBJ_CLASS_ID   0x1021
 Morph object class ID. More...
 

Subclass class IDs of SHAPE_CLASS_ID

#define SPLINESHAPE_CLASS_ID   0x00000a
 
#define LINEARSHAPE_CLASS_ID   0x0000aa
 
#define SPLINE3D_CLASS_ID   0x1040
 
#define NGON_CLASS_ID   0x1050
 
#define DONUT_CLASS_ID   0x1060
 
#define STAR_CLASS_ID   0x1995
 
#define RECTANGLE_CLASS_ID   0x1065
 
#define HELIX_CLASS_ID   0x1994
 
#define ELLIPSE_CLASS_ID   0x1097
 
#define CIRCLE_CLASS_ID   0x1999
 
#define TEXT_CLASS_ID   0x1993
 
#define ARC_CLASS_ID   0x1996
 
#define HALF_ROUND_CLASS_ID   0x1997
 
#define QUARTER_ROUND_CLASS_ID   0x1998
 
#define PIPE_CLASS_ID   0x199A
 
#define WALLED_RECTANGLE_CLASS_ID   0xd8bff66c
 
#define CHANNEL_CLASS_ID   0x7dbc0e96
 
#define ANGLE_CLASS_ID   0x93257030
 
#define TEE_CLASS_ID   0xfaead70c
 
#define WIDE_FLANGE_CLASS_ID   0xa2b72ef6
 
#define EGG_CLASS_ID   0x171a1afe
 

Subclass class IDs of CAMERA_CLASS_ID

#define SIMPLE_CAM_CLASS_ID   0x1001
 
#define LOOKAT_CAM_CLASS_ID   0x1002
 

Subclass class IDs of LIGHT_CLASS_ID

#define OMNI_LIGHT_CLASS_ID   0x1011
 
#define SPOT_LIGHT_CLASS_ID   0x1012
 
#define DIR_LIGHT_CLASS_ID   0x1013
 
#define FSPOT_LIGHT_CLASS_ID   0x1014
 
#define TDIR_LIGHT_CLASS_ID   0x1015
 
#define MR_PHYSSUN_CLASS_ID   Class_ID(0x71503bbb, 0x25e21124)
 Class id for the Mental Ray Physical Sun Light object. More...
 
#define MRPHYSSKY_LIGHT_OBJECT_CLASSID   Class_ID(0x26ee3350, 0x799b5b56)
 Class id for the Mental Ray Physical Sky object. More...
 

Subclass class IDs of HELPER_CLASS_ID

#define DUMMY_CLASS_ID   0x876234
 
#define BONE_CLASS_ID   0x8a63c0
 
#define TAPEHELP_CLASS_ID   0x02011
 
#define GRIDHELP_CLASS_ID   0x02010
 
#define POINTHELP_CLASS_ID   0x02013
 
#define PROTHELP_CLASS_ID   0x02014
 

Subclass class IDs of UVGEN_CLASS_ID

#define STDUV_CLASS_ID   0x0000100
 

Subclass class IDs of XYZGEN_CLASS_ID

#define STDXYZ_CLASS_ID   0x0000100
 

Subclass class IDs of TEXOUT_CLASS_ID

#define STDTEXOUT_CLASS_ID   0x0000100
 

Subclass class IDs of MATERIAL_CLASS_ID

#define DMTL_CLASS_ID   0x00000002
 StdMtl2: standard material. More...
 
#define DMTL2_CLASS_ID   0x00000003
 Was used when migrating from StdMtl to StdMtl2. More...
 
#define CMTL_CLASS_ID   0x0000100
 Top-bottom material. More...
 
#define MULTI_CLASS_ID   0x0000200
 Super class ID multi material. More...
 
#define MULTI_MATERIAL_CLASS_ID   Class_ID(MULTI_CLASS_ID, 0)
 
#define DOUBLESIDED_CLASS_ID   0x0000210
 Double-sided material. More...
 
#define MIXMAT_CLASS_ID   0x0000250
 Blend material. More...
 
#define BAKE_SHELL_CLASS_ID   0x0000255
 Two material shell for baking. More...
 
#define MATTE_CLASS_ID   0x0000260
 Matte material class ID. More...
 
#define LOCKMAT_CLASS_ID   Class_ID(0x5c92647b, 0x35a5272a)
 Locked material class ID. More...
 
#define DXMATERIAL_CLASS_ID   Class_ID(0xed995e4, 0x6133daf2)
 DirectX material class ID. More...
 
#define ARCHITECTURALMATERIAL_CLASS_ID   Class_ID(0x13d11bbe, 0x691e3037)
 (Legacy) Architectural Material class ID More...
 
#define SRR_MATERIAL_CLASSID   Class_ID(0x2914493d, 0x6cff42f7)
 Advanced Lighting Override material. More...
 
#define SHELLAC_CLASS_ID   Class_ID(0x46ee536a, 0)
 
#define SKELETON_CLASS_ID   Class_ID(0x1a8169a, 0x4d3960a5)
 Ink&Paint material. More...
 
#define RAYMTL_CLASSID   Class_ID(0x27190ff4, 0x329b106e)
 Raytrace material. More...
 

Subclass class IDs of TEXMAP_CLASS_ID

enum  TextureMap_Vertex_Color_BlockID { vertexcolor_params }
 
enum  TextureMap_Vertex_Color_ParamIDs { vertexcolor_map, vertexcolor_subid }
 
#define CHECKER_CLASS_ID   0x0000200
 
#define MARBLE_CLASS_ID   0x0000210
 
#define MASK_CLASS_ID   0x0000220
 Mask texture. More...
 
#define MIX_CLASS_ID   0x0000230
 
#define NOISE_CLASS_ID   0x0000234
 
#define GRADIENT_CLASS_ID   0x0000270
 
#define GRADIENTRAMP_MAP_CLASSID   Class_ID ( 0x1dec5b86, 0x43383a51 )
 
#define TINT_CLASS_ID   0x0000224
 Tint texture. More...
 
#define BMTEX_CLASS_ID   0x0000240
 Bitmap texture. More...
 
#define ACUBIC_CLASS_ID   0x0000250
 Reflect/refract. More...
 
#define MIRROR_CLASS_ID   0x0000260
 Flat mirror. More...
 
#define COMPOSITE_CLASS_ID   0x0000280
 Composite texture. More...
 
#define COMPOSITE_MATERIAL_CLASS_ID   Class_ID(0x61dc0cd7, 0x13640af6)
 Composite Material. More...
 
#define RGBMULT_CLASS_ID   0x0000290
 RGB Multiply texture. More...
 
#define FALLOFF_CLASS_ID   0x00002A0
 Falloff texture. More...
 
#define OUTPUT_CLASS_ID   0x00002B0
 Output texture. More...
 
#define PLATET_CLASS_ID   0x00002C0
 Plate glass texture. More...
 
#define COLORCORRECTION_CLASS_ID   0x00002D0
 Color Correction texture. More...
 
#define MULTITILE_CLASS_ID   0x00002E0
 MultiTile texture. More...
 
#define VCOL_CLASS_ID   0x0934851
 Vertex color map. More...
 
#define PLANET_CLASS_ID   0x46396cf1
 
#define WATER_CLASS_ID   0x7712634e
 
#define SMOKE_CLASS_ID   0xa845e7c
 
#define SPECKLE_CLASS_ID   0x62c32b8a
 
#define SPLAT_CLASS_ID   0x90b04f9
 
#define STUCCO_CLASS_ID   0x9312fbe
 
#define SWIRL_CLASS_ID   Class_ID ( 0x72c8577f, 0x39a00a1b )
 
#define CELLTEX_CLASSID   Class_ID(0xc90017a5,0x111940bb)
 
#define DENT_CLASS_ID   Class_ID ( 0x0000218, 0 )
 
#define PARTAGE_CLASSID   Class_ID(0x8d618ea4,0x49bbe8cf)
 Particle Age texture map. More...
 
#define PARTBLUR_CLASSID   Class_ID(0x8a746be5,0x81163ef6)
 Particle Blur texture map. More...
 
#define WOOD_CLASS_ID   Class_ID ( 0x0000214, 0 )
 
#define MRSKYENVSHADER_CLASS_ID   Class_ID(0x628e269e, 0x72386abf)
 Class id for the Mental Ray Physical Sky Environment Map. More...
 
#define PHYSICAL_SUN_SKY_ENV_CLASS_ID   Class_ID(0x223349b4, 0x562a7d8b)
 Class id for the Physical Sky environment class ID. More...
 
#define MULTIOUTPUTTOTEXMAP_CLASS_ID   Class_ID(0x896EF2FC, 0x44BD743F)
 MultiOutputToTexmap texture. More...
 
#define VIZ_BRICKS_CLASSID   Class_ID( 0x64035fb9, 0x69664cdc )
 Tiles Map (old name was Bricks) More...
 

Subclass class IDs of SHADER_CLASS_ID

#define STDSHADERS_CLASS_ID   0x00000035
 

Subclass class IDs of SHADOW_TYPE_CLASS_ID

#define STD_SHADOW_MAP_CLASS_ID   0x0000100
 
#define STD_RAYTRACE_SHADOW_CLASS_ID   0x0000200
 

Subclass class IDs of RENDERER_CLASS_ID

#define SREND_CLASS_ID   0x000001
 Default scan-line renderer. More...
 
#define RapidRTRenderer_CLASS_ID   Class_ID(0xb1a427cd, 0xa045556f)
 Class ID for ART renderer. More...
 
#define RayEngineGlobalData_ClassID   Class_ID(0x4fa95e9b, 0x09a26e66)
 Class ID for "Raytrace" tab in the render dialog. More...
 
#define AutodeskCloudRendererClassID   Class_ID(0x336b421a, 0x574b21ea)
 Class ID for the Autodesk A360 Cloud Renderer. More...
 

Subclass class IDs of BAKE_ELEMENT_CLASS_ID

#define COMPLETE_BAKE_ELEMENT_CLASS_ID   0x00010001
 
#define SPECULAR_BAKE_ELEMENT_CLASS_ID   0x00010002
 
#define DIFFUSE_BAKE_ELEMENT_CLASS_ID   0x00010003
 
#define REFLECT_REFRACT_BAKE_ELEMENT_CLASS_ID   0x00010004
 
#define SHADOW_BAKE_ELEMENT_CLASS_ID   0x00010005
 
#define LIGHT_BAKE_ELEMENT_CLASS_ID   0x00010006
 
#define NORMALS_ELEMENT_CLASS_ID   0x00010007
 
#define BLEND_BAKE_ELEMENT_CLASS_ID   0x00010008
 
#define ALPHA_BAKE_ELEMENT_CLASS_ID   0x00010009
 
#define HEIGHT_BAKE_ELEMENT_CLASS_ID   0x0001000A
 
#define AMBIENTOCCLUSION_BAKE_ELEMENT_CLASS_ID   0x0001000B
 

Subclass class IDs of REF_MAKER_CLASS_ID

#define MTL_LIB_CLASS_ID   0x001111
 
#define MTLBASE_LIB_CLASS_ID   0x003333
 
#define THE_SCENE_CLASS_ID   0x002222
 
#define MEDIT_CLASS_ID   0x000C80
 
#define MTL_CATEGORY_CLASS_ID   Class_ID(0xb8e3b2d, 0x19854ad2)
 

Subclass class IDs of OSM_CLASS_ID

#define SKEWOSM_CLASS_ID   0x6f3cc2aa
 
#define BENDOSM_CLASS_ID   0x00010
 
#define TAPEROSM_CLASS_ID   0x00020
 
#define TWISTOSM_CLASS_ID   0x00090
 
#define SPLINEIKCONTROL_CLASS_ID   Class_ID(0x5f43ba4, 0x55fe9305)
 
#define UVWMAPOSM_CLASS_ID   0xf72b1
 
#define SELECTOSM_CLASS_ID   0xf8611
 
#define MATERIALOSM_CLASS_ID   0xf8612
 
#define SMOOTHOSM_CLASS_ID   0xf8613
 
#define NORMALOSM_CLASS_ID   0xf8614
 
#define OPTIMIZEOSM_CLASS_ID   0xc4d31
 
#define AFFECTREGION_CLASS_ID   0xc4e32
 
#define SUB_EXTRUDE_CLASS_ID   0xc3a32
 
#define TESSELLATE_CLASS_ID   0xa3b26ff2
 
#define DELETE_CLASS_ID   0xf826ee01
 
#define MESHSELECT_CLASS_ID   0x73d8ff93
 
#define UVW_XFORM_CLASS_ID   0x5f32de12
 
#define UVW_XFORM2_CLASS_ID   0x5f32de13
 
#define CHAMFEROSM_CLASS_ID   Class_ID(0x332c9510, 0x38bb548c)
 
#define EDIT_POLY_MODIFIER_CLASS_ID   Class_ID(0x79aa6e1d, 0x71a075b7)
 
#define EDITMESH_CLASS_ID   0x00050
 
#define EDITSPLINE_CLASS_ID   0x00060
 
#define EDITPATCH_CLASS_ID   0x00070
 
#define EDITLOFT_CLASS_ID   0x00080
 
#define CLUSTNODEOSM_CLASS_ID   0xc4d33
 
#define CLUSTOSM_CLASS_ID   0x25215824
 
#define RESET_XFORM_CLASS_ID   0x8d562b81
 
#define EXTRUDEOSM_CLASS_ID   0x000A0
 
#define SURFREVOSM_CLASS_ID   0x000B0
 
#define DISPLACEOSM_CLASS_ID   0xc4d32
 
#define DISPLACE_OBJECT_CLASS_ID   0xe5240
 
#define DISPLACE_WSM_CLASS_ID   0xe5241
 
#define SINEWAVE_OBJECT_CLASS_ID   0x00030
 
#define SINEWAVE_CLASS_ID   0x00040
 
#define SINEWAVE_OMOD_CLASS_ID   0x00045
 
#define LINWAVE_OBJECT_CLASS_ID   0x00035
 
#define LINWAVE_CLASS_ID   0x00042
 
#define LINWAVE_OMOD_CLASS_ID   0x00047
 
#define GRAVITYOBJECT_CLASS_ID   0xe523c
 
#define GRAVITYMOD_CLASS_ID   0xe523d
 
#define WINDOBJECT_CLASS_ID   0xe523e
 
#define WINDMOD_CLASS_ID   0xe523f
 
#define DEFLECTOBJECT_CLASS_ID   0xe5242
 
#define DEFLECTMOD_CLASS_ID   0xe5243
 
#define BOMB_OBJECT_CLASS_ID   0xf2e32
 
#define BOMB_CLASS_ID   0xf2e42
 
#define OPENSUBDIV_MOD_CLASS_ID   Class_ID(0x73ccf34a, 0x9abc45fc)
 

FFD Modifier Class IDs

#define FFDNMOSSQUARE_CLASS_ID   Class_ID(0x8ab36cc5,0x82d7fe74)
 
#define FFDNMWSSQUARE_CLASS_ID   Class_ID(0x67ea40b3,0xfe7a30c4)
 
#define FFDNMWSSQUARE_MOD_CLASS_ID   Class_ID(0xd6636ea2,0x9aa42bf3)
 
#define FFDNMOSCYL_CLASS_ID   Class_ID(0x98f37a63,0x3ffe9bca)
 
#define FFDNMWSCYL_CLASS_ID   Class_ID(0xfa4700be,0xbbe85051)
 
#define FFDNMWSCYL_MOD_CLASS_ID   Class_ID(0xf1c630a3,0xaa8ff601)
 
#define FFD44_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd8)
 
#define FFD33_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd9)
 
#define FFD22_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd0)
 
#define M3MatClassID   Class_ID(0x4b9937e0, 0x3a1c3da4)
 maxsdk\samples\modifiers\morpher\wM3.h More...
 

Association Context Modifier Class IDs

#define ACMOD_GEOM_GEOM_BOOLADD_CID   0x4e0f483a
 
#define ACMOD_GEOM_GEOM_BOOLSUB_CID   0x61661a5c
 
#define ACMOD_GEOM_GEOM_BOOLINT_CID   0x2a4f3945
 
#define ACMOD_GEOM_GEOM_SIMPAGG_CID   0x40cb05ab
 
#define ACMOD_SHAPE_GEOM_HOLE_CID   0x366307b0
 
#define ACMOD_SHAPE_GEOM_INT_CID   0x782d8d50
 
#define ACMOD_SHAPE_GEOM_EMBOSS_CID   0x7a13397c
 
#define ACMOD_SHAPE_GEOM_REVEAL_CID   0x55ed658c
 

Subclass Class IDs of Controllers

#define LININTERP_FLOAT_CLASS_ID   0x2001
 
#define LININTERP_POSITION_CLASS_ID   0x2002
 
#define LININTERP_ROTATION_CLASS_ID   0x2003
 
#define LININTERP_SCALE_CLASS_ID   0x2004
 
#define PRS_CONTROL_CLASS_ID   0x2005
 
#define LOOKAT_CONTROL_CLASS_ID   0x2006
 
#define HYBRIDINTERP_FLOAT_CLASS_ID   0x2007
 
#define HYBRIDINTERP_POSITION_CLASS_ID   0x2008
 
#define HYBRIDINTERP_ROTATION_CLASS_ID   0x2009
 
#define HYBRIDINTERP_POINT3_CLASS_ID   0x200A
 
#define HYBRIDINTERP_SCALE_CLASS_ID   0x2010
 
#define HYBRIDINTERP_COLOR_CLASS_ID   0x2011
 
#define HYBRIDINTERP_POINT4_CLASS_ID   0x2012
 
#define HYBRIDINTERP_FRGBA_CLASS_ID   0x2013
 
#define HYBRIDINTERP_POINT2_CLASS_ID   Class_ID(0x15205122, 0x1690125b)
 
#define TCBINTERP_FLOAT_CLASS_ID   0x442311
 
#define TCBINTERP_POSITION_CLASS_ID   0x442312
 
#define TCBINTERP_ROTATION_CLASS_ID   0x442313
 
#define TCBINTERP_POINT3_CLASS_ID   0x442314
 
#define TCBINTERP_SCALE_CLASS_ID   0x442315
 
#define TCBINTERP_POINT4_CLASS_ID   0x442316
 
#define MASTERPOINTCONT_CLASS_ID   0xd9c20ff
 

Particle Flow Class IDs

#define PF_SUBCLASS_ID_PARTB   0x1eb34000
 
#define PF_OPERATOR_SUBCLASS_ID   0x74f93a02
 
#define PF_OPERATOR3D_SUBCLASS_ID   0x74f93a03
 
#define PF_TEST_SUBCLASS_ID   0x74f93a04
 
#define PF_TEST3D_SUBCLASS_ID   0x74f93a05
 
#define PF_ITEM_SUBCLASS_ID   0x74f93a06
 
#define PF_OBJECT_SUBCLASS_ID   0x74f93a07
 

Macro Definition Documentation

#define PATH_CONTROL_CLASS_ID   0x2011
#define EULER_CONTROL_CLASS_ID   0x2012
#define EXPR_POS_CONTROL_CLASS_ID   0x2013
#define EXPR_P3_CONTROL_CLASS_ID   0x2014
#define EXPR_FLOAT_CONTROL_CLASS_ID   0x2015
#define EXPR_SCALE_CONTROL_CLASS_ID   0x2016
#define EXPR_ROT_CONTROL_CLASS_ID   0x2017
#define LOCAL_EULER_CONTROL_CLASS_ID   0x2018
#define POSITION_CONSTRAINT_CLASS_ID   0x2019
#define ORIENTATION_CONSTRAINT_CLASS_ID   0x2020
#define LOOKAT_CONSTRAINT_CLASS_ID   0x2021
#define ADDITIVE_EULER_CONTROL_CLASS_ID   0x2022
#define BOOLCNTRL_CLASS_ID   Class_ID(0x5ed56fc5, 0x6af0e521)
#define FLOATNOISE_CONTROL_CLASS_ID   0x87a6df24
#define POSITIONNOISE_CONTROL_CLASS_ID   0x87a6df25
#define POINT3NOISE_CONTROL_CLASS_ID   0x87a6df26
#define ROTATIONNOISE_CONTROL_CLASS_ID   0x87a6df27
#define SCALENOISE_CONTROL_CLASS_ID   0x87a6df28
#define SURF_CONTROL_CLASSID   Class_ID(0xe8334011,0xaeb330c8)
#define LINKCTRL_CLASSID   Class_ID(0x873fe764,0xaabe8601)
#define ATTACH_CONTROL_CLASS_ID   Class_ID(0xbb27e611,0xa72f43e7)
#define FLOATLIMITCTRL_CLASS_ID   0x17127e3e
#define DUMMYCHANNEL_CLASS_ID   0xefffffff
#define RINGARRAY_CLASS_ID   0x9120
#define SUNLIGHT_CLASS_ID   Class_ID(0x5897670e, 0x61b5008d)
#define DAYLIGHT_CLASS_ID   Class_ID(0x18147db5, 0x20f17194)
#define CUSTATTRIB_CONTAINER_CLASS_ID   Class_ID(0x5ddb3626, 0x23b708db)
#define TEMP_OBJECT_CLASSID   0xbeef406a
#define TRIOBJ_CLASS_ID   0x0009

TriObject class ID.

#define EDITTRIOBJ_CLASS_ID   0xe44f10b3

Base triangle mesh (Edit class ID.

#define POLYOBJ_CLASS_ID   0x5d21369a

Polygon mesh (PolyObject) class ID.

#define PATCHOBJ_CLASS_ID   0x1030

Patch object.

#define NURBSOBJ_CLASS_ID   0x4135

Nurbs object.

#define EPOLYOBJ_CLASS_ID   Class_ID(0x1bf8338d,0x192f6098)

Editable poly.

#define BOXOBJ_CLASS_ID   0x0010
#define SPHERE_CLASS_ID   0x0011
#define CYLINDER_CLASS_ID   0x0012
#define PLANE_CLASS_ID   Class_ID(0x81f1dfc, 0x77566f65)
#define PYRAMID_CLASS_ID   Class_ID(0x76bf318a, 0x4bf37b10)
#define GSPHERE_CLASS_ID   Class_ID(0, 32670)
#define CONE_CLASS_ID   0xa86c23dd
#define TORUS_CLASS_ID   0x0020
#define TUBE_CLASS_ID   0x7B21
#define HEDRA_CLASS_ID   0xf21c5e23
#define NEWBOOL_CLASS_ID   Class_ID(0x51db4f2f,0x1c596b1a)

Boolean object Class ID.

#define BOOLEAN2OBJ_CLASS_ID   Class_ID(0x7bc209af, 0x01bbac5f)

Boolean2 object Class ID.

#define SHAPEBOOLEANOBJ_CLASS_ID   Class_ID(0x6b963d5f, 0x6e243528)

Shape Boolean Class ID.

#define PRISM_CLASS_ID   Class_ID(0x63705fac, 0x5c1f553f)
#define CAPSULE_CLASS_ID   Class_ID(0x6d3d77ac, 0x79c939a9)
#define CHAMFERBOX_CLASS_ID   Class_ID(0x1AD73F40, 0x48EA0F97)
#define CHAMFERCYL_CLASS_ID   Class_ID(0x7b9a546e, 0x21a446a1)
#define LEXT_CLASS_ID   Class_ID(0x9e73a08, 0x8693067)
#define CEXT_CLASS_ID   Class_ID(0x33b1284d, 0x7af0200d)
#define XREFOBJ_CLASS_ID   Class_ID(0x92aab38c, 0)

XRef object class ID.

#define XREFATMOS_CLASS_ID   Class_ID(0x4869d60f, 0x21af2ae4)

XRef atmospheric effect class ID.

#define XREFMATERIAL_CLASS_ID   Class_ID(0x272c0d4b, 0x432a414b)

XRef material class ID.

#define XREFCTRL_CLASS_ID   Class_ID(0x32fb4637, 0x65fd482b)

matrix3 type XRef control class ID

#define FLOAT_XREFCTRL_CLASS_ID   Class_ID(0x0626200e, 0x049070cc)

float type XRef control class ID

#define POINT3_XREFCTRL_CLASS_ID   Class_ID(0x0603ee00, 0x0105530f)

point3 type XRef control class ID

#define POINT4_XREFCTRL_CLASS_ID   Class_ID(0x46320d2a, 0xb1c3177e)

point4 type XRef control class ID

#define GRID_OSNAP_CLASS_ID   Class_ID(0x62f565d6, 0x110a1f97)
#define TEAPOT_CLASS_ID1   0xACAD13D3

Teapot upper class ID.

#define TEAPOT_CLASS_ID2   0xACAD26D9

Teapot lower class ID.

#define PATCHGRID_CLASS_ID   0x1070
#define BONE_OBJ_CLASSID   Class_ID(0x28bf6e8d, 0x2ecca840)

Procedural bone object, subclass of GeomObject.

#define RAIN_CLASS_ID   0x9bd61aa0
#define SNOW_CLASS_ID   0x9bd61aa1
#define WAVEOBJ_CLASS_ID   0x0013
#define LOFTOBJ_CLASS_ID   0x1035
#define LOFT_DEFCURVE_CLASS_ID   0x1036
#define LOFT_GENERIC_CLASS_ID   0x10B0
#define TARGET_CLASS_ID   0x1020

Camera target class ID.

#define MORPHOBJ_CLASS_ID   0x1021

Morph object class ID.

#define SPLINESHAPE_CLASS_ID   0x00000a
#define LINEARSHAPE_CLASS_ID   0x0000aa
#define SPLINE3D_CLASS_ID   0x1040
#define NGON_CLASS_ID   0x1050
#define DONUT_CLASS_ID   0x1060
#define STAR_CLASS_ID   0x1995
#define RECTANGLE_CLASS_ID   0x1065
#define HELIX_CLASS_ID   0x1994
#define ELLIPSE_CLASS_ID   0x1097
#define CIRCLE_CLASS_ID   0x1999
#define TEXT_CLASS_ID   0x1993
#define ARC_CLASS_ID   0x1996
#define HALF_ROUND_CLASS_ID   0x1997
#define QUARTER_ROUND_CLASS_ID   0x1998
#define PIPE_CLASS_ID   0x199A
#define WALLED_RECTANGLE_CLASS_ID   0xd8bff66c
#define CHANNEL_CLASS_ID   0x7dbc0e96
#define ANGLE_CLASS_ID   0x93257030
#define TEE_CLASS_ID   0xfaead70c
#define WIDE_FLANGE_CLASS_ID   0xa2b72ef6
#define EGG_CLASS_ID   0x171a1afe
#define SIMPLE_CAM_CLASS_ID   0x1001
#define LOOKAT_CAM_CLASS_ID   0x1002
#define OMNI_LIGHT_CLASS_ID   0x1011
#define SPOT_LIGHT_CLASS_ID   0x1012
#define DIR_LIGHT_CLASS_ID   0x1013
#define FSPOT_LIGHT_CLASS_ID   0x1014
#define TDIR_LIGHT_CLASS_ID   0x1015
#define MR_PHYSSUN_CLASS_ID   Class_ID(0x71503bbb, 0x25e21124)

Class id for the Mental Ray Physical Sun Light object.

#define MRPHYSSKY_LIGHT_OBJECT_CLASSID   Class_ID(0x26ee3350, 0x799b5b56)

Class id for the Mental Ray Physical Sky object.

#define DUMMY_CLASS_ID   0x876234
#define BONE_CLASS_ID   0x8a63c0
#define TAPEHELP_CLASS_ID   0x02011
#define GRIDHELP_CLASS_ID   0x02010
#define POINTHELP_CLASS_ID   0x02013
#define PROTHELP_CLASS_ID   0x02014
#define STDUV_CLASS_ID   0x0000100
#define STDXYZ_CLASS_ID   0x0000100
#define STDTEXOUT_CLASS_ID   0x0000100
#define DMTL_CLASS_ID   0x00000002

StdMtl2: standard material.

#define DMTL2_CLASS_ID   0x00000003

Was used when migrating from StdMtl to StdMtl2.

#define CMTL_CLASS_ID   0x0000100

Top-bottom material.

#define MULTI_CLASS_ID   0x0000200

Super class ID multi material.

#define MULTI_MATERIAL_CLASS_ID   Class_ID(MULTI_CLASS_ID, 0)
#define DOUBLESIDED_CLASS_ID   0x0000210

Double-sided material.

#define MIXMAT_CLASS_ID   0x0000250

Blend material.

#define BAKE_SHELL_CLASS_ID   0x0000255

Two material shell for baking.

#define MATTE_CLASS_ID   0x0000260

Matte material class ID.

#define LOCKMAT_CLASS_ID   Class_ID(0x5c92647b, 0x35a5272a)

Locked material class ID.

#define DXMATERIAL_CLASS_ID   Class_ID(0xed995e4, 0x6133daf2)

DirectX material class ID.

#define ARCHITECTURALMATERIAL_CLASS_ID   Class_ID(0x13d11bbe, 0x691e3037)

(Legacy) Architectural Material class ID

#define SRR_MATERIAL_CLASSID   Class_ID(0x2914493d, 0x6cff42f7)

Advanced Lighting Override material.

#define SHELLAC_CLASS_ID   Class_ID(0x46ee536a, 0)
#define SKELETON_CLASS_ID   Class_ID(0x1a8169a, 0x4d3960a5)

Ink&Paint material.

#define RAYMTL_CLASSID   Class_ID(0x27190ff4, 0x329b106e)

Raytrace material.

#define CHECKER_CLASS_ID   0x0000200
#define MARBLE_CLASS_ID   0x0000210
#define MASK_CLASS_ID   0x0000220

Mask texture.

#define MIX_CLASS_ID   0x0000230
#define NOISE_CLASS_ID   0x0000234
#define GRADIENT_CLASS_ID   0x0000270
#define GRADIENTRAMP_MAP_CLASSID   Class_ID ( 0x1dec5b86, 0x43383a51 )
#define TINT_CLASS_ID   0x0000224

Tint texture.

#define BMTEX_CLASS_ID   0x0000240

Bitmap texture.

#define ACUBIC_CLASS_ID   0x0000250

Reflect/refract.

#define MIRROR_CLASS_ID   0x0000260

Flat mirror.

#define COMPOSITE_CLASS_ID   0x0000280

Composite texture.

#define COMPOSITE_MATERIAL_CLASS_ID   Class_ID(0x61dc0cd7, 0x13640af6)

Composite Material.

#define RGBMULT_CLASS_ID   0x0000290

RGB Multiply texture.

#define FALLOFF_CLASS_ID   0x00002A0

Falloff texture.

#define OUTPUT_CLASS_ID   0x00002B0

Output texture.

#define PLATET_CLASS_ID   0x00002C0

Plate glass texture.

#define COLORCORRECTION_CLASS_ID   0x00002D0

Color Correction texture.

#define MULTITILE_CLASS_ID   0x00002E0

MultiTile texture.

#define VCOL_CLASS_ID   0x0934851

Vertex color map.

#define PLANET_CLASS_ID   0x46396cf1
#define WATER_CLASS_ID   0x7712634e
#define SMOKE_CLASS_ID   0xa845e7c
#define SPECKLE_CLASS_ID   0x62c32b8a
#define SPLAT_CLASS_ID   0x90b04f9
#define STUCCO_CLASS_ID   0x9312fbe
#define SWIRL_CLASS_ID   Class_ID ( 0x72c8577f, 0x39a00a1b )
#define CELLTEX_CLASSID   Class_ID(0xc90017a5,0x111940bb)
#define DENT_CLASS_ID   Class_ID ( 0x0000218, 0 )
#define PARTAGE_CLASSID   Class_ID(0x8d618ea4,0x49bbe8cf)

Particle Age texture map.

#define PARTBLUR_CLASSID   Class_ID(0x8a746be5,0x81163ef6)

Particle Blur texture map.

#define WOOD_CLASS_ID   Class_ID ( 0x0000214, 0 )
#define MRSKYENVSHADER_CLASS_ID   Class_ID(0x628e269e, 0x72386abf)

Class id for the Mental Ray Physical Sky Environment Map.

#define PHYSICAL_SUN_SKY_ENV_CLASS_ID   Class_ID(0x223349b4, 0x562a7d8b)

Class id for the Physical Sky environment class ID.

#define MULTIOUTPUTTOTEXMAP_CLASS_ID   Class_ID(0x896EF2FC, 0x44BD743F)

MultiOutputToTexmap texture.

#define VIZ_BRICKS_CLASSID   Class_ID( 0x64035fb9, 0x69664cdc )

Tiles Map (old name was Bricks)

#define STDSHADERS_CLASS_ID   0x00000035
#define STD_SHADOW_MAP_CLASS_ID   0x0000100
#define STD_RAYTRACE_SHADOW_CLASS_ID   0x0000200
#define SREND_CLASS_ID   0x000001

Default scan-line renderer.

#define RapidRTRenderer_CLASS_ID   Class_ID(0xb1a427cd, 0xa045556f)

Class ID for ART renderer.

#define RayEngineGlobalData_ClassID   Class_ID(0x4fa95e9b, 0x09a26e66)

Class ID for "Raytrace" tab in the render dialog.

#define AutodeskCloudRendererClassID   Class_ID(0x336b421a, 0x574b21ea)

Class ID for the Autodesk A360 Cloud Renderer.

#define COMPLETE_BAKE_ELEMENT_CLASS_ID   0x00010001
#define SPECULAR_BAKE_ELEMENT_CLASS_ID   0x00010002
#define DIFFUSE_BAKE_ELEMENT_CLASS_ID   0x00010003
#define REFLECT_REFRACT_BAKE_ELEMENT_CLASS_ID   0x00010004
#define SHADOW_BAKE_ELEMENT_CLASS_ID   0x00010005
#define LIGHT_BAKE_ELEMENT_CLASS_ID   0x00010006
#define NORMALS_ELEMENT_CLASS_ID   0x00010007
#define BLEND_BAKE_ELEMENT_CLASS_ID   0x00010008
#define ALPHA_BAKE_ELEMENT_CLASS_ID   0x00010009
#define HEIGHT_BAKE_ELEMENT_CLASS_ID   0x0001000A
#define AMBIENTOCCLUSION_BAKE_ELEMENT_CLASS_ID   0x0001000B
#define MTL_LIB_CLASS_ID   0x001111
#define MTLBASE_LIB_CLASS_ID   0x003333
#define THE_SCENE_CLASS_ID   0x002222
#define MEDIT_CLASS_ID   0x000C80
#define MTL_CATEGORY_CLASS_ID   Class_ID(0xb8e3b2d, 0x19854ad2)
#define STANDIN_CLASS_ID   0xffffffff

Subclass class IDs for all classes.

#define DEF_SOUNDOBJ_CLASS_ID   0x0000001

Default sound object.

#define FOG_CLASS_ID   0x10000001

Default atmosphere effect.

#define SKEWOSM_CLASS_ID   0x6f3cc2aa
#define BENDOSM_CLASS_ID   0x00010
#define TAPEROSM_CLASS_ID   0x00020
#define TWISTOSM_CLASS_ID   0x00090
#define SPLINEIKCONTROL_CLASS_ID   Class_ID(0x5f43ba4, 0x55fe9305)
#define UVWMAPOSM_CLASS_ID   0xf72b1
#define SELECTOSM_CLASS_ID   0xf8611
#define MATERIALOSM_CLASS_ID   0xf8612
#define SMOOTHOSM_CLASS_ID   0xf8613
#define NORMALOSM_CLASS_ID   0xf8614
#define OPTIMIZEOSM_CLASS_ID   0xc4d31
#define AFFECTREGION_CLASS_ID   0xc4e32
#define SUB_EXTRUDE_CLASS_ID   0xc3a32
#define TESSELLATE_CLASS_ID   0xa3b26ff2
#define DELETE_CLASS_ID   0xf826ee01
#define MESHSELECT_CLASS_ID   0x73d8ff93
#define UVW_XFORM_CLASS_ID   0x5f32de12
#define UVW_XFORM2_CLASS_ID   0x5f32de13
#define CHAMFEROSM_CLASS_ID   Class_ID(0x332c9510, 0x38bb548c)
#define EDIT_POLY_MODIFIER_CLASS_ID   Class_ID(0x79aa6e1d, 0x71a075b7)
#define EDITMESH_CLASS_ID   0x00050
#define EDITSPLINE_CLASS_ID   0x00060
#define EDITPATCH_CLASS_ID   0x00070
#define EDITLOFT_CLASS_ID   0x00080
#define CLUSTNODEOSM_CLASS_ID   0xc4d33
#define CLUSTOSM_CLASS_ID   0x25215824
#define RESET_XFORM_CLASS_ID   0x8d562b81
#define EXTRUDEOSM_CLASS_ID   0x000A0
#define SURFREVOSM_CLASS_ID   0x000B0
#define DISPLACEOSM_CLASS_ID   0xc4d32
#define DISPLACE_OBJECT_CLASS_ID   0xe5240
#define DISPLACE_WSM_CLASS_ID   0xe5241
#define SINEWAVE_OBJECT_CLASS_ID   0x00030
#define SINEWAVE_CLASS_ID   0x00040
#define SINEWAVE_OMOD_CLASS_ID   0x00045
#define LINWAVE_OBJECT_CLASS_ID   0x00035
#define LINWAVE_CLASS_ID   0x00042
#define LINWAVE_OMOD_CLASS_ID   0x00047
#define GRAVITYOBJECT_CLASS_ID   0xe523c
#define GRAVITYMOD_CLASS_ID   0xe523d
#define WINDOBJECT_CLASS_ID   0xe523e
#define WINDMOD_CLASS_ID   0xe523f
#define DEFLECTOBJECT_CLASS_ID   0xe5242
#define DEFLECTMOD_CLASS_ID   0xe5243
#define BOMB_OBJECT_CLASS_ID   0xf2e32
#define BOMB_CLASS_ID   0xf2e42
#define OPENSUBDIV_MOD_CLASS_ID   Class_ID(0x73ccf34a, 0x9abc45fc)
#define FFDNMOSSQUARE_CLASS_ID   Class_ID(0x8ab36cc5,0x82d7fe74)
#define FFDNMWSSQUARE_CLASS_ID   Class_ID(0x67ea40b3,0xfe7a30c4)
#define FFDNMWSSQUARE_MOD_CLASS_ID   Class_ID(0xd6636ea2,0x9aa42bf3)
#define FFDNMOSCYL_CLASS_ID   Class_ID(0x98f37a63,0x3ffe9bca)
#define FFDNMWSCYL_CLASS_ID   Class_ID(0xfa4700be,0xbbe85051)
#define FFDNMWSCYL_MOD_CLASS_ID   Class_ID(0xf1c630a3,0xaa8ff601)
#define FFD44_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd8)
#define FFD33_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd9)
#define FFD22_CLASS_ID   Class_ID(0x21325596, 0x2cd10bd0)
#define M3MatClassID   Class_ID(0x4b9937e0, 0x3a1c3da4)

maxsdk\samples\modifiers\morpher\wM3.h

#define ACMOD_GEOM_GEOM_BOOLADD_CID   0x4e0f483a
#define ACMOD_GEOM_GEOM_BOOLSUB_CID   0x61661a5c
#define ACMOD_GEOM_GEOM_BOOLINT_CID   0x2a4f3945
#define ACMOD_GEOM_GEOM_SIMPAGG_CID   0x40cb05ab
#define ACMOD_SHAPE_GEOM_HOLE_CID   0x366307b0
#define ACMOD_SHAPE_GEOM_INT_CID   0x782d8d50
#define ACMOD_SHAPE_GEOM_EMBOSS_CID   0x7a13397c
#define ACMOD_SHAPE_GEOM_REVEAL_CID   0x55ed658c
#define GENERIC_AMSOLID_CLASS_ID   Class_ID(0x5bb661e8, 0xa2c27f02)
#define LININTERP_FLOAT_CLASS_ID   0x2001
#define LININTERP_POSITION_CLASS_ID   0x2002
#define LININTERP_ROTATION_CLASS_ID   0x2003
#define LININTERP_SCALE_CLASS_ID   0x2004
#define PRS_CONTROL_CLASS_ID   0x2005
#define LOOKAT_CONTROL_CLASS_ID   0x2006
#define HYBRIDINTERP_FLOAT_CLASS_ID   0x2007
#define HYBRIDINTERP_POSITION_CLASS_ID   0x2008
#define HYBRIDINTERP_ROTATION_CLASS_ID   0x2009
#define HYBRIDINTERP_POINT3_CLASS_ID   0x200A
#define HYBRIDINTERP_SCALE_CLASS_ID   0x2010
#define HYBRIDINTERP_COLOR_CLASS_ID   0x2011
#define HYBRIDINTERP_POINT4_CLASS_ID   0x2012
#define HYBRIDINTERP_FRGBA_CLASS_ID   0x2013
#define HYBRIDINTERP_POINT2_CLASS_ID   Class_ID(0x15205122, 0x1690125b)
#define TCBINTERP_FLOAT_CLASS_ID   0x442311
#define TCBINTERP_POSITION_CLASS_ID   0x442312
#define TCBINTERP_ROTATION_CLASS_ID   0x442313
#define TCBINTERP_POINT3_CLASS_ID   0x442314
#define TCBINTERP_SCALE_CLASS_ID   0x442315
#define TCBINTERP_POINT4_CLASS_ID   0x442316
#define MASTERPOINTCONT_CLASS_ID   0xd9c20ff
#define PF_SUBCLASS_ID_PARTB   0x1eb34000
#define PF_OPERATOR_SUBCLASS_ID   0x74f93a02
#define PF_OPERATOR3D_SUBCLASS_ID   0x74f93a03
#define PF_TEST_SUBCLASS_ID   0x74f93a04
#define PF_TEST3D_SUBCLASS_ID   0x74f93a05
#define PF_ITEM_SUBCLASS_ID   0x74f93a06
#define PF_OBJECT_SUBCLASS_ID   0x74f93a07

Enumeration Type Documentation

Enumerator
boneobj_params 
593 { boneobj_params, };
Definition: plugapi.h:593
Enumerator
boneobj_width 
boneobj_height 
boneobj_taper 
boneobj_length 
boneobj_sidefins 
boneobj_sidefins_size 
boneobj_sidefins_starttaper 
boneobj_sidefins_endtaper 
boneobj_frontfin 
boneobj_frontfin_size 
boneobj_frontfin_starttaper 
boneobj_frontfin_endtaper 
boneobj_backfin 
boneobj_backfin_size 
boneobj_backfin_starttaper 
boneobj_backfin_endtaper 
boneobj_genmap 
596  {
601  boneobj_genmap };
Definition: plugapi.h:599
Definition: plugapi.h:598
Definition: plugapi.h:597
Definition: plugapi.h:598
Definition: plugapi.h:599
Definition: plugapi.h:599
Definition: plugapi.h:597
Definition: plugapi.h:599
Definition: plugapi.h:600
Definition: plugapi.h:597
Definition: plugapi.h:598
Definition: plugapi.h:597
Definition: plugapi.h:601
Definition: plugapi.h:600
Definition: plugapi.h:600
Definition: plugapi.h:598
Definition: plugapi.h:600
Enumerator
vertexcolor_params 
753 {
755 };
Definition: plugapi.h:754
Enumerator
vertexcolor_map 
vertexcolor_subid 
757 {
760 };
Definition: plugapi.h:758
Definition: plugapi.h:759