Manipulate Grip Items

Manipulate Grip Items

Module description

The different select and manipulate mode grip items that can be toggled on or off.

Enumerations

enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexWeight, eVertexCrease, EPolyManipulatorGripCount
}
 
enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexCrease, eVertexWeight, EditPolyManipulatorGripCount
}
 

Functions

virtual void SetManipulateGrip (bool on, ManipulateGrips item)=0
 Turns the manipulate grip item on or off. More...
 
virtual bool GetManipulateGrip (ManipulateGrips item)=0
 Get whether or not this manipulator item is on or not. More...
 
 FN_1 (epfn_make_hard_edges, TYPE_BOOL, EpfnMakeHardEdges, TYPE_DWORD)
 
 FN_1 (epfn_make_smooth_edges, TYPE_BOOL, EpfnMakeSmoothEdges, TYPE_DWORD)
 
 VFN_0 (epfn_select_hard_edges, EpfnSelectHardEdges)
 
 VFN_0 (epfn_select_smooth_edges, EpfnSelectSmoothEdges)
 
virtual bool EpfnMakeHardEdges (DWORD flag)=0
 Make the edges marked with the specified flag hard (unsmoothed) More...
 
virtual bool EpfnMakeSmoothEdges (DWORD flag)=0
 Make the edges marked with the specified flag smooth. More...
 
virtual void EpfnSelectHardEdges ()=0
 Select hard (unsmoothed) edges. More...
 
virtual void EpfnSelectSmoothEdges ()=0
 Select smoothed edges. More...
 

Enumeration Type Documentation

enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Loop Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Ring Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 

Edge Crease grip. Only in edge subobject mode.

eEdgeWeight 

Edge Weight grip. Only in edge subobject mode.

eVertexWeight 

Vertex Weight grip. Only in vertex subobject mode.

eVertexCrease 

Vertex Crease grip. Only in vertex subobject mode.

EPolyManipulatorGripCount 
2402  {
2404  eSoftSelFalloff = 0,
2406  eSoftSelPinch,
2410  eSetFlow,
2412  eLoopShift,
2414  eRingShift,
2416  eEdgeCrease,
2418  eEdgeWeight,
2420  eVertexWeight,
2422  eVertexCrease,
2423  // The following is an end-of-enums semaphore -- Used to get the count of enums here.
2424  // Leave it as the last entry.
2426  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iepoly.h:2408
Edge Weight grip. Only in edge subobject mode.
Definition: iepoly.h:2418
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iepoly.h:2406
Definition: iepoly.h:2425
Vertex Weight grip. Only in vertex subobject mode.
Definition: iepoly.h:2420
Loop Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2412
Edge Crease grip. Only in edge subobject mode.
Definition: iepoly.h:2416
Vertex Crease grip. Only in vertex subobject mode.
Definition: iepoly.h:2422
Set Flow grip. Only on in edge subobject mode.
Definition: iepoly.h:2410
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iepoly.h:2404
Ring Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2414
enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Grow Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Right Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 
eEdgeWeight 
eVertexCrease 
eVertexWeight 
EditPolyManipulatorGripCount 
1943  {
1945  eSoftSelFalloff = 0,
1947  eSoftSelPinch,
1951  eSetFlow,
1953  eLoopShift,
1955  eRingShift,
1956  // (Extensions for Phoenix start here)
1957  // Edge Crease grip. Only in edge subobject mode.
1958  eEdgeCrease,
1959  // Edge Weight grip. Only in edge subobject mode.
1960  eEdgeWeight,
1961  // Vertex Crease grip. Only in vertex subobject mode.
1962  eVertexCrease,
1963  // Vertex Weight grip. Only in vertex subobject mode.
1964  eVertexWeight,
1965  // The following is a semaphore that indicates the total enum count.
1966  // Please leave as the last entry for proper operation
1968  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1949
Definition: iEPolyMod.h:1960
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1947
Definition: iEPolyMod.h:1967
Definition: iEPolyMod.h:1964
Grow Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1953
Definition: iEPolyMod.h:1958
Definition: iEPolyMod.h:1962
Set Flow grip. Only on in edge subobject mode.
Definition: iEPolyMod.h:1951
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1945
Right Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1955

Function Documentation

virtual void SetManipulateGrip ( bool  on,
ManipulateGrips  item 
)
protectedpure virtual

Turns the manipulate grip item on or off.

When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.

Parameters
[in]on- Whether or not the specified item will be turned on or off
[in]item- Which grip item that will be turned on or off.
virtual bool GetManipulateGrip ( ManipulateGrips  item)
protectedpure virtual

Get whether or not this manipulator item is on or not.

Parameters
[in]item- Which grip item we are checking to see if it's on or off.
Returns
Whether or not the item is on or not. Note that it doesn't take into account whether or not the correct subobject mode is also active, it just checks to see if it would be on if we were in the right mode.
virtual bool EpfnMakeHardEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag hard (unsmoothed)

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to hard if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual bool EpfnMakeSmoothEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag smooth.

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to smooth if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual void EpfnSelectHardEdges ( )
pure virtual

Select hard (unsmoothed) edges.

This operation selects edges between any faces which do not share any smoothing groups.

virtual void EpfnSelectSmoothEdges ( )
pure virtual

Select smoothed edges.

This operation selects edges between any faces which share any smoothing groups.