CatAPI Namespace Reference
The colour modes define how CATs rig nodes will be coloured in the veiwport.
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COLOURMODE_CLASSIC |
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COLOURMODE_ACTIVE |
original CAT colourings
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COLOURMODE_BLEND |
active layer colour shaded with effective weights
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COLOURMODE_SYMMETRY |
resulting blend of all layer colours with effective weights (aka psycheldelic)
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COLOURMODE_STRETCHY |
for showing symmetric bone pairs.
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Definition: ICATParent.h:31
original CAT colourings
Definition: ICATParent.h:32
for showing symmetric bone pairs.
Definition: ICATParent.h:36
active layer colour shaded with effective weights
Definition: ICATParent.h:34
resulting blend of all layer colours with effective weights (aka psycheldelic)
Definition: ICATParent.h:35
The CATMode defines how the character will behave when interacted with.
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SETUPMODE |
SetupMode allows the user to modify the rig, changing dimensions, and adding/removing rig elements.
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NORMAL |
Normal (Animation) Mode allows a user to animate a rig, setting keyframes, scaling the character etc.
It is not possible to enter normal mode without an animation layer
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Normal (Animation) Mode allows a user to animate a rig, setting keyframes, scaling the character etc...
Definition: ICATParent.h:46
SetupMode allows the user to modify the rig, changing dimensions, and adding/removing rig elements...
Definition: ICATParent.h:43
static const Interface_ID CatAPI::BONEGROUPMANAGER_INTERFACE_FP |
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static const Interface_ID CatAPI::CATCONTROL_INTERFACE_FP |
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static const Interface_ID CatAPI::CATPARENT_INTERFACE_FP |
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static const Interface_ID CatAPI::HUB_INTERFACE_FP |
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static const Interface_ID CatAPI::LAYERROOT_INTERFACE_FP |
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static const Interface_ID CatAPI::LIMB_INTERFACE_FP |
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static const Interface_ID CatAPI::I_NODECONTROL |
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static const Interface_ID CatAPI::I_SPINE_FP |
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static const Interface_ID CatAPI::TAIL_INTERFACE_FP |
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const int MAX_CAT_SPINE_BONES = 9 |
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const int DEFAULT_NUM_CAT_BONES = 5 |
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const DWORD HUBFLAG_ALLOW_IKCONTRAINT_ROT = (1 << 16) |
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const DWORD HUBFLAG_INSPINE_RESTRICTS_MOVEMENT = (1 << 18) |
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