LightingModel Namespace Reference

LightingModel Namespace Reference

Enumerations

enum  LightingModel_Game { SHADED, LIGHTING_ONLY, SHADED_ONLY }
 The possible lighting models. More...
 
enum  LightingModel { kLightingOnly = 0, kShadedLighting = 1, kShadedOnly = 2 }
 

Enumeration Type Documentation

The possible lighting models.

Enumerator
SHADED 

Store shaded color with lighting.

LIGHTING_ONLY 

Store lighting only.

SHADED_ONLY 

Store shaded color without lighting.

41  {
42  SHADED,
45  };
Store shaded color without lighting.
Definition: IGameRenderedSurface.h:44
Store shaded color with lighting.
Definition: IGameRenderedSurface.h:42
Store lighting only.
Definition: IGameRenderedSurface.h:43
Enumerator
kLightingOnly 

The lighting model to use when assigning vertex colors.

Store lighting only

kShadedLighting 

Store shaded color with lighting.

kShadedOnly 

Store shaded color without lighting.

4278  {
4279  kLightingOnly = 0,
4280  kShadedLighting = 1,
4281  kShadedOnly = 2
4282  };
Store shaded color without lighting.
Definition: istdplug.h:4281
Store shaded color with lighting.
Definition: istdplug.h:4280
The lighting model to use when assigning vertex colors.
Definition: istdplug.h:4279