triangulate.h File Reference
#include "GeomExport.h"
#include "maxheap.h"
#include "tab.h"
#include <cstdint>
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| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
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void | SortPolygonDiagonals (int dnum, int *diag) |
| Puts diagonals in increase-by-last-index, decrease-by-first order. More...
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void | BestConvexDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const Point3 > &meshVertices, int *diag) |
| Uses a triangulation scheme optimized for convex polygons to find a set of diagonals for this sequence of vertices, creating a triangulation for the polygon they form. More...
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void | BestConvexDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const DPoint3 > &meshVertices, int *diag) |
| Uses a triangulation scheme optimized for convex polygons to find a set of diagonals for this sequence of vertices, creating a triangulation for the polygon they form. More...
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void | FindDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const Point3 > &meshVertices, int *diag) |
| This method finds diagonals for this sequence of vertices, creating a triangulation for the polygon they form. More...
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void | FindDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const DPoint3 > &meshVertices, int *diag) |
| This method finds diagonals for this sequence of vertices, creating a triangulation for the polygon they form. More...
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void | GetTriangles (int deg, int *diag, Tab< int > &tri) |
| This method fills in the table with the full triangulation for the face, based on the internal diagonal list. More...
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