AssetManager Class Reference
Allows creation of asset objects, and lists the assets currently used in the scene.
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tuple | CreateAsset = staticmethod(CreateAsset) |
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tuple | GetAssets = staticmethod(GetAssets) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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CreateAsset(wchar_t const * file=_T(""), Autodesk::Max::AssetType::Type type=OtherAsset) -> Asset
CreateAsset(wchar_t const * file=_T("")) -> Asset
CreateAsset() -> Asset
GetAssets(int const flags=FileEnumAll) -> AssetTuple
GetAssets() -> AssetTuple