AssetManager Class Reference

Class Description

Allows creation of asset objects, and lists the assets currently used in the scene.
+ Inheritance diagram for AssetManager:

Public Member Functions

def CreateAsset (args)
 
def GetAssets (args)
 

Static Public Attributes

tuple CreateAsset = staticmethod(CreateAsset)
 
tuple GetAssets = staticmethod(GetAssets)
 
tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 

Member Function Documentation

def CreateAsset (   args)
CreateAsset(wchar_t const * file=_T(""), Autodesk::Max::AssetType::Type type=OtherAsset) -> Asset
CreateAsset(wchar_t const * file=_T("")) -> Asset
CreateAsset() -> Asset
def GetAssets (   args)
GetAssets(int const flags=FileEnumAll) -> AssetTuple
GetAssets() -> AssetTuple