LightState Class Reference

Class Description

Common properties of most lights.
+ Inheritance diagram for LightState:

Public Member Functions

def GetAffectDiffuse (self)
 
def GetAffectSpecular (self)
 
def GetAmbientOnly (self)
 
def GetAspect (self)
 
def GetAttenuationEnd (self)
 
def GetAttenuationStart (self)
 
def GetColor (self)
 
def GetExtra (self)
 
def GetFallSize (self)
 
def GetHotSize (self)
 
def GetIntensity (self)
 
def GetLightType (self)
 
def GetNearAttenEnd (self)
 
def GetNearAttenStart (self)
 
def GetOn (self)
 
def GetOvershoot (self)
 
def GetShadow (self)
 
def GetShape (self)
 
def GetTM (self)
 
def GetUseAtten (self)
 
def GetUseNearAtten (self)
 
- Public Member Functions inherited from Wrapper
def GetUnwrappedPtr (self)
 

Public Attributes

 this
 

Static Public Attributes

tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 
tuple Type = _swig_property(GetLightType)
 
- Static Public Attributes inherited from Wrapper
tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 

Member Function Documentation

def GetAffectDiffuse (   self)
GetAffectDiffuse(LightState self) -> bool
def GetAffectSpecular (   self)
GetAffectSpecular(LightState self) -> bool
def GetAmbientOnly (   self)
GetAmbientOnly(LightState self) -> bool
def GetAspect (   self)
GetAspect(LightState self) -> float
def GetAttenuationEnd (   self)
GetAttenuationEnd(LightState self) -> float
def GetAttenuationStart (   self)
GetAttenuationStart(LightState self) -> float
def GetColor (   self)
GetColor(LightState self) -> Color
def GetExtra (   self)
GetExtra(LightState self) -> DWORD
def GetFallSize (   self)
GetFallSize(LightState self) -> float
def GetHotSize (   self)
GetHotSize(LightState self) -> float
def GetIntensity (   self)
GetIntensity(LightState self) -> float
def GetLightType (   self)
GetLightType(LightState self) -> int
def GetNearAttenEnd (   self)
GetNearAttenEnd(LightState self) -> float
def GetNearAttenStart (   self)
GetNearAttenStart(LightState self) -> float
def GetOn (   self)
GetOn(LightState self) -> bool
def GetOvershoot (   self)
GetOvershoot(LightState self) -> bool
def GetShadow (   self)
GetShadow(LightState self) -> bool
def GetShape (   self)
GetShape(LightState self) -> int
def GetTM (   self)
GetTM(LightState self) -> Matrix3
def GetUseAtten (   self)
GetUseAtten(LightState self) -> bool
def GetUseNearAtten (   self)
GetUseNearAtten(LightState self) -> bool