LightState Class Reference
Common properties of most lights.
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | Type = _swig_property(GetLightType) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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def GetAffectDiffuse |
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GetAffectDiffuse(LightState self) -> bool
def GetAffectSpecular |
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GetAffectSpecular(LightState self) -> bool
def GetAmbientOnly |
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GetAmbientOnly(LightState self) -> bool
GetAspect(LightState self) -> float
def GetAttenuationEnd |
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GetAttenuationEnd(LightState self) -> float
def GetAttenuationStart |
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GetAttenuationStart(LightState self) -> float
GetColor(LightState self) -> Color
GetExtra(LightState self) -> DWORD
GetFallSize(LightState self) -> float
GetHotSize(LightState self) -> float
GetIntensity(LightState self) -> float
GetLightType(LightState self) -> int
def GetNearAttenEnd |
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GetNearAttenEnd(LightState self) -> float
def GetNearAttenStart |
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GetNearAttenStart(LightState self) -> float
GetOn(LightState self) -> bool
GetOvershoot(LightState self) -> bool
GetShadow(LightState self) -> bool
GetShape(LightState self) -> int
GetTM(LightState self) -> Matrix3
GetUseAtten(LightState self) -> bool
def GetUseNearAtten |
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GetUseNearAtten(LightState self) -> bool