RenderExecute Class Reference

Class Description

Utility functions for controlling the rendering process.
+ Inheritance diagram for RenderExecute:

Public Member Functions

def Close (args)
 
def CloseCurrent ()
 
def CreatePreview (args)
 
def Open (args)
 
def QuickRender (args)
 
def RenderFrame (args)
 

Static Public Attributes

tuple Close = staticmethod(Close)
 
tuple CloseCurrent = staticmethod(CloseCurrent)
 
tuple CreatePreview = staticmethod(CreatePreview)
 
tuple Open = staticmethod(Open)
 
tuple QuickRender = staticmethod(QuickRender)
 
tuple RenderFrame = staticmethod(RenderFrame)
 
tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 

Member Function Documentation

def Close (   args)
Close(Renderer pRenderer)
def CloseCurrent ( )
CloseCurrent()
def CreatePreview (   args)
CreatePreview(PreviewParams pvp)
CreatePreview()
def Open (   args)
Open(Renderer pRenderer, INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(Renderer pRenderer, INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(Renderer pRenderer, INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(Renderer pRenderer, INode camNode) -> bool
Open(Renderer pRenderer, Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(Renderer pRenderer, Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(Renderer pRenderer, Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(Renderer pRenderer, Viewport view) -> bool
Open(Renderer pRenderer, ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(Renderer pRenderer, ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(Renderer pRenderer, ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(Renderer pRenderer, ViewParams vpar) -> bool
Open(INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(INode camNode, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(INode camNode) -> bool
Open(Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(Viewport view, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(Viewport view) -> bool
Open(ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0, int h=0) -> bool
Open(ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL, 
    int w=0) -> bool
Open(ViewParams vpar, Autodesk::Max::RendType::Type type=(RendType::Type) RENDTYPE_NORMAL) -> bool
Open(ViewParams vpar) -> bool
def QuickRender (   args)
QuickRender(Bitmap rendbm, TimeValue t=Autodesk::Max::Now()) -> bool
QuickRender(Bitmap rendbm) -> bool
QuickRender(TimeValue t=Autodesk::Max::Now()) -> bool
QuickRender() -> bool
def RenderFrame (   args)
RenderFrame(Renderer pRenderer, Bitmap rendbm, TimeValue t=Autodesk::Max::Now(), float frameDur=1.0) -> bool
RenderFrame(Renderer pRenderer, Bitmap rendbm, TimeValue t=Autodesk::Max::Now()) -> bool
RenderFrame(Renderer pRenderer, Bitmap rendbm) -> bool
RenderFrame(Renderer pRenderer, Bitmap rendbm, ViewParams vpar, TimeValue t=Autodesk::Max::Now(), 
    float frameDur=1.0) -> bool
RenderFrame(Renderer pRenderer, Bitmap rendbm, ViewParams vpar, TimeValue t=Autodesk::Max::Now()) -> bool
RenderFrame(Renderer pRenderer, Bitmap rendbm, ViewParams vpar) -> bool
RenderFrame(Bitmap rendbm, TimeValue t=Autodesk::Max::Now(), float frameDur=1.0) -> bool
RenderFrame(Bitmap rendbm, TimeValue t=Autodesk::Max::Now()) -> bool
RenderFrame(Bitmap rendbm) -> bool
RenderFrame(Bitmap rendbm, ViewParams vpar, TimeValue t=Autodesk::Max::Now(), float frameDur=1.0) -> bool
RenderFrame(Bitmap rendbm, ViewParams vpar, TimeValue t=Autodesk::Max::Now()) -> bool
RenderFrame(Bitmap rendbm, ViewParams vpar) -> bool