Represents a UI viewport used for displaying and interacting with the scene.
Static Public Attributes | |
tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from InterfaceServer | |
tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from Wrapper | |
tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
def CommitImplicitGrid | ( | self, | |
args | |||
) |
CommitImplicitGrid(Viewport self, IPoint2 m, int mouseflags, Matrix3 mat) CommitImplicitGrid(Viewport self, IPoint2 m, int mouseflags)
def GetAdaptiveDegCameraDistancePriority | ( | self | ) |
GetAdaptiveDegCameraDistancePriority(Viewport self) -> float
def GetAdaptiveDegDegradeLight | ( | self | ) |
GetAdaptiveDegDegradeLight(Viewport self) -> bool
def GetAdaptiveDegDisplayModeBox | ( | self | ) |
GetAdaptiveDegDisplayModeBox(Viewport self) -> bool
def GetAdaptiveDegDisplayModeCurrent | ( | self | ) |
GetAdaptiveDegDisplayModeCurrent(Viewport self) -> bool
def GetAdaptiveDegDisplayModeFastShaded | ( | self | ) |
GetAdaptiveDegDisplayModeFastShaded(Viewport self) -> bool
def GetAdaptiveDegDisplayModeHide | ( | self | ) |
GetAdaptiveDegDisplayModeHide(Viewport self) -> bool
def GetAdaptiveDegDisplayModePoint | ( | self | ) |
GetAdaptiveDegDisplayModePoint(Viewport self) -> bool
def GetAdaptiveDegDisplayModeWire | ( | self | ) |
GetAdaptiveDegDisplayModeWire(Viewport self) -> bool
def GetAdaptiveDegDrawBackface | ( | self | ) |
GetAdaptiveDegDrawBackface(Viewport self) -> bool
def GetAdaptiveDegGoalFPS | ( | self | ) |
GetAdaptiveDegGoalFPS(Viewport self) -> float
def GetAdaptiveDegMinSize | ( | self | ) |
GetAdaptiveDegMinSize(Viewport self) -> int
def GetAdaptiveDegNeverDegradeSelected | ( | self | ) |
GetAdaptiveDegNeverDegradeSelected(Viewport self) -> bool
def GetAdaptiveDegNeverRedrawAfterDegrade | ( | self | ) |
GetAdaptiveDegNeverRedrawAfterDegrade(Viewport self) -> bool
def GetAdaptiveDegScreenSizePriority | ( | self | ) |
GetAdaptiveDegScreenSizePriority(Viewport self) -> float
def GetBkgImageDsp | ( | self | ) |
GetBkgImageDsp(Viewport self) -> bool
def GetConstructionTM | ( | self, | |
args | |||
) |
GetConstructionTM(Viewport self, Matrix3 tm)
def GetCPDisp | ( | self, | |
args | |||
) |
GetCPDisp(Viewport self, Point3 base, Point3 dir, IPoint2 sp1, IPoint2 sp2, bool snap=True) -> float GetCPDisp(Viewport self, Point3 base, Point3 dir, IPoint2 sp1, IPoint2 sp2) -> float
def GetDamageRect | ( | self | ) |
GetDamageRect(Viewport self) -> Box2
def GetDIB | ( | self, | |
args | |||
) |
GetDIB(Viewport self, BitmapInfo bi, Bitmap bmp) -> bool
def GetEdgedFaces | ( | self | ) |
GetEdgedFaces(Viewport self) -> bool
def GetFocalDist | ( | self | ) |
GetFocalDist(Viewport self) -> float
def GetFOV | ( | self | ) |
GetFOV(Viewport self) -> float
def GetFPS | ( | self | ) |
GetFPS(Viewport self) -> float
def GetGridSize | ( | self | ) |
GetGridSize(Viewport self) -> float
def GetGridType | ( | self | ) |
GetGridType(Viewport self) -> int
def getGW | ( | self | ) |
getGW(Viewport self) -> GraphicsWindow
def GetHither | ( | self | ) |
GetHither(Viewport self) -> float
def GetHWnd | ( | self | ) |
GetHWnd(Viewport self) -> HWND
def GetPointOnCP | ( | self, | |
args | |||
) |
GetPointOnCP(Viewport self, IPoint2 ps) -> Point3
def GetScreenScaleFactor | ( | self, | |
args | |||
) |
GetScreenScaleFactor(Viewport self, Point3 worldPoint) -> float
def GetSFDisplay | ( | self | ) |
GetSFDisplay(Viewport self) -> bool
def GetSingleDefaultLight | ( | self | ) |
GetSingleDefaultLight(Viewport self) -> bool
def GetViewCamera | ( | self | ) |
GetViewCamera(Viewport self) -> INode
def GetViewMatrix | ( | self | ) |
GetViewMatrix(Viewport self) -> Matrix3
def GetViewportClipScale | ( | self | ) |
GetViewportClipScale(Viewport self) -> float
def GetViewportFPS | ( | self | ) |
GetViewportFPS(Viewport self) -> float
def GetViewSpot | ( | self | ) |
GetViewSpot(Viewport self) -> INode
def GetViewType | ( | self | ) |
GetViewType(Viewport self) -> int
def GetVPWorldWidth | ( | self, | |
args | |||
) |
GetVPWorldWidth(Viewport self, Point3 wPoint) -> float
def GetYon | ( | self | ) |
GetYon(Viewport self) -> float
def GetZoom | ( | self | ) |
GetZoom(Viewport self) -> float
def Invalidate | ( | self, | |
bForegroundOnly = False |
|||
) |
Invalidate(Viewport self, bool bForegroundOnly=False) Invalidate(Viewport self)
def InvalidateRect | ( | self, | |
args | |||
) |
InvalidateRect(Viewport self, Box2 rect)
def IsActive | ( | self | ) |
IsActive(Viewport self) -> bool
def IsDegrading | ( | self | ) |
IsDegrading(Viewport self) -> bool
def IsEnabled | ( | self | ) |
IsEnabled(Viewport self) -> bool
def IsGridVisible | ( | self | ) |
IsGridVisible(Viewport self) -> bool
def IsPerspView | ( | self | ) |
IsPerspView(Viewport self) -> bool
def IsValid | ( | self | ) |
IsValid(Viewport self) -> bool
def IsWire | ( | self | ) |
IsWire(Viewport self) -> int
def MapCPToWorld | ( | self, | |
args | |||
) |
MapCPToWorld(Viewport self, Point3 cpPoint) -> Point3
def MapScreenToView | ( | self, | |
args | |||
) |
MapScreenToView(Viewport self, IPoint2 sp, float depth) -> Point3
def MapScreenToWorldRay | ( | self, | |
args | |||
) |
MapScreenToWorldRay(Viewport self, float sx, float sy, Ray ray)
def NonScalingObjectSize | ( | self | ) |
NonScalingObjectSize(Viewport self) -> float
def Pan | ( | self, | |
args | |||
) |
Pan(Viewport self, Point2 screenDelta)
def ReleaseImplicitGrid | ( | self | ) |
ReleaseImplicitGrid(Viewport self)
def Rotate | ( | self, | |
args | |||
) |
Rotate(Viewport self, Quat rotData, Point3 center=Autodesk::Max::Point3()) Rotate(Viewport self, Quat rotData)
def SetAdaptiveDegCameraDistancePriority | ( | self, | |
args | |||
) |
SetAdaptiveDegCameraDistancePriority(Viewport self, float fPriority)
def SetAdaptiveDegDegradeLight | ( | self, | |
args | |||
) |
SetAdaptiveDegDegradeLight(Viewport self, bool bDegradeLight)
def SetAdaptiveDegDisplayModeBox | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModeBox(Viewport self, bool bMode)
def SetAdaptiveDegDisplayModeCurrent | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModeCurrent(Viewport self, bool bMode)
def SetAdaptiveDegDisplayModeFastShaded | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModeFastShaded(Viewport self, bool bMode)
def SetAdaptiveDegDisplayModeHide | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModeHide(Viewport self, bool bMode)
def SetAdaptiveDegDisplayModePoint | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModePoint(Viewport self, bool bMode)
def SetAdaptiveDegDisplayModeWire | ( | self, | |
args | |||
) |
SetAdaptiveDegDisplayModeWire(Viewport self, bool bMode)
def SetAdaptiveDegDrawBackface | ( | self, | |
args | |||
) |
SetAdaptiveDegDrawBackface(Viewport self, bool bDraw)
def SetAdaptiveDegGoalFPS | ( | self, | |
args | |||
) |
SetAdaptiveDegGoalFPS(Viewport self, float fFPS)
def SetAdaptiveDegMinSize | ( | self, | |
args | |||
) |
SetAdaptiveDegMinSize(Viewport self, int iMinSize)
def SetAdaptiveDegNeverDegradeSelected | ( | self, | |
args | |||
) |
SetAdaptiveDegNeverDegradeSelected(Viewport self, bool bNeverDegrade)
def SetAdaptiveDegNeverRedrawAfterDegrade | ( | self, | |
args | |||
) |
SetAdaptiveDegNeverRedrawAfterDegrade(Viewport self, bool bNeverRedraw)
def SetAdaptiveDegScreenSizePriority | ( | self, | |
args | |||
) |
SetAdaptiveDegScreenSizePriority(Viewport self, float fPriority)
def SetBkgImageDsp | ( | self, | |
args | |||
) |
SetBkgImageDsp(Viewport self, bool onOff) -> bool
def SetEdgedFaces | ( | self, | |
args | |||
) |
SetEdgedFaces(Viewport self, bool md)
def SetFocalDist | ( | self, | |
args | |||
) |
SetFocalDist(Viewport self, float fd)
def SetFocalDistance | ( | self, | |
args | |||
) |
SetFocalDistance(Viewport self, float dist)
def SetFOV | ( | self, | |
args | |||
) |
SetFOV(Viewport self, float fov) -> bool
def SetGridSize | ( | self, | |
args | |||
) |
SetGridSize(Viewport self, float size)
def SetSFDisplay | ( | self, | |
args | |||
) |
SetSFDisplay(Viewport self, bool onOff)
def SetViewCamera | ( | self, | |
args | |||
) |
SetViewCamera(Viewport self, INode camNode)
def SetViewMatrix | ( | self, | |
args | |||
) |
SetViewMatrix(Viewport self, Matrix3 m) -> bool
def SetViewportClipScale | ( | self, | |
args | |||
) |
SetViewportClipScale(Viewport self, float fScale)
def SetViewSpot | ( | self, | |
args | |||
) |
SetViewSpot(Viewport self, INode spotNode)
def SetViewUser | ( | self, | |
args | |||
) |
SetViewUser(Viewport self, bool persp)
def SnapLength | ( | self, | |
args | |||
) |
SnapLength(Viewport self, float inValue) -> float
def SnapPoint | ( | self, | |
args | |||
) |
SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d, DWORD flags=0) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, DWORD flags=0) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue) -> Point3
def SnapPreview | ( | self, | |
args | |||
) |
SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d, DWORD flags=0) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, DWORD flags=0) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue)
def TrackImplicitGrid | ( | self, | |
args | |||
) |
TrackImplicitGrid(Viewport self, IPoint2 m, Matrix3 mat, ULONG hitTestFlags=0) TrackImplicitGrid(Viewport self, IPoint2 m, Matrix3 mat) TrackImplicitGrid(Viewport self, IPoint2 m, ULONG hitTestFlags=0) TrackImplicitGrid(Viewport self, IPoint2 m)
def UndoAccept | ( | self | ) |
UndoAccept(Viewport self) -> bool
def UndoBegin | ( | self | ) |
UndoBegin(Viewport self) -> bool
def UpdateLabel | ( | self | ) |
UpdateLabel(Viewport self)
def Zoom | ( | self, | |
args | |||
) |
Zoom(Viewport self, float zoomFactor)