Sculpting in Maya is as easy as loading a model, subdividing it, and stroking on the model with a sculpting tool.
If multiple meshes are selected before you activate a sculpting tool, you can sculpt on all of them.
on the
Sculpting shelf) and select a mesh from one of the folders. Middle-drag a mesh from the
Content Browser into your scene.
Maya switches to object mode.
The vertices on the mesh move slightly outwards in that region. Each click moves the vertices within the tool cursor upwards. How far the vertices move depends on the Strength setting combined with the Falloff setting. The Size setting is represented by the circular tool cursor that appears whenever it is over the mesh. A heads up display message appears at the bottom of the viewport, telling you the name of the mesh you are sculpting.
The vertices on the mesh(es) move slightly outwards along the path you dragged. This path is called a stroke. A stroke appears continuous but is actually made up of many stamp impressions that overlap each other. You can adjust how much the stamps overlap by adjusting the Spacing setting.
