The following projection methods determine how each point of the wrapper object is projected onto the target object:
While Target Inflation and Offset produce similar results, Target Inflation often produces a better deformation, despite some extra computational cost.
After each relaxation step, the wrapper object is reprojected back onto the target object using the Closest projection method. The following options let you control the reprojection.
Turn off Smooth UVs if you want to maintain compatibility with scenes created in older versions of Maya, or if the UVs do not need to be smoothed and you want to improve performance.
Specifies what components will remain unaffected by the shrinkWrap deformation.