List of plug-ins included with Maya LT

cgfxShader.mll

Lets you create hardware shaders. See CgFX shaders.

deformerEvaluator.mll
Used to accelerate deformations on the GPU. This plug-in loads automatically if you enable the GPU Override preference (in the Animation (Settings) preferences). See also Increase perfomance with the Evaluation Manager.
dx11Shader.mll

Lets you display your own HLSL shaders in Maya. When you run Viewport 2.0 in DirectX 11 mode, this plug-in lets you create a DirectX 11 Shader and then load your custom HLSL shader file. See Using DirectX 11 with Viewport 2.0.

fbxmaya.mll

Allows Maya to recognize the FBX (.fbx) file extension. For more information, see FBX file translator.

gameFbxExporter.mll

Enables the Game Exporter tool, which is available from the File menu and provides a simplified interface for exporting animation clips or static meshes in FBX format.

GamePipeline.mll

Lets you enable and disable File menu options for importing and exporting work to a Unity project or an Unreal project. See Export a scene to Unity and Export a scene to Unreal Engine 4.

glslShader.mll

Lets you use the GLSL Shader material. See GLSL shader.

GPUBuiltInDeformer.mll
invertShape.mll

Enables some shape authoring workflows. For more information, see Shape Authoring.

matrixNodes.mll

Enables matrix utility nodes that convert and operate on transformation matrices. For example, use matrix utility nodes to calculate the inverse of a matrix or to separate matrix into translate, rotate, scale, and shear components. See Utility nodes.

mayaCharacterization.mll

Enables the functionality of the Definition tab in the HumanIK window. See Definition tab.

mayaHIK.mll

Enables the core functionality of HumanIK in the HumanIK window. See HumanIK window.

modelingToolkit.mll

Lets you access the Modeling Toolkit window. This toolset provides additional features for polygonal modeling. See Modeling Toolkit.

objExport.mll

Allows Maya to export scenes to the Object (.obj) file extension.

OneClick.mll

Lets you send objects to Mudbox. See Send objects to Mudbox.

OpenEXRLoader.mll

Enables file compatibility with OpenEXR. For more information, see Display a high dynamic range image.

quatNodes.mll

Enables quaternion utility nodes. For example, use quaternion add, conjugate, invert, and normalize nodes to manipulate and operate on quaternions. Conversion nodes are also provided to change quaternions to alternate rotation representations, such as Euler angles. See Animated rotation in Maya.

retargeterNodes.mll

Lets you retarget HumanIK animation to and from custom Maya rigs (non-HumanIK rigs). See Custom Rig tab overview.

shaderFXPlugin.mll

ShaderFX is a real-time shader editor that lets you create advanced viewport shaders by connecting different shading nodes. See About ShaderFX.

tiffFloatReader.mll

Reads IEEE 32-bit floating point .tif images. For more information, see Display a high dynamic range image.

Turtle.mll
Turtle is a sophisticated baking plug-in used for lighting and content creation in game development. Using Turtle, you can:
  • Create stunning global illumination for game levels
  • Bake illumination into texture maps, vertex maps, or point clouds.
  • Bake occlusion and normal maps from detailed models to low-polygon models.

See Bake textures with Turtle.

Unfold3D.mll

Enables Unfold3D, which is a faster, more reliable alternative to the legacy unfold algorithm. See Unfold a UV mesh .