1 #ifndef __FBDECKLAYOUT_H__ 2 #define __FBDECKLAYOUT_H__ 43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 58 #ifdef FBSDKUseNamespace 67 #define FBRegisterDeckLayout( ClassName,UniqueNameStr, IconFilename ) \ 68 HIObject RegisterDeckLayout##ClassName( HIObject ,const char * ,void *pData) \ 70 ClassName *Class = new ClassName( (FBDeck*)FBGetFBObject((HIObject)pData) ); \ 71 Class->mAllocated = true; \ 72 if (Class->FBCreate()) { \ 73 return Class->GetHIObject(); \ 79 FBLibraryModule( ClassName ) \ 81 FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Deck Layout",RegisterDeckLayout##ClassName, true, IconFilename );\ 88 #define FBDeckLayoutDeclare( ClassName,Parent ) \ 89 FBClassDeclare( ClassName,Parent ); \ 91 ClassName(FBDeck* pDeck):Parent(pDeck) { FBClassInit; } \ 97 #define FBDeckLayoutImplementation( ThisComponent ) \ 98 FBClassImplementation( ThisComponent ) 119 #ifdef FBSDKUseNamespace #define __FBClassDeclare(Name, Parent)
For internal use only.
Contains the user interface components for the SDK.
Used to build the user interface.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
Interface to a tape deck.
Contains abstract deck class to interface with a deck.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBPropertyDeck Deck
Property: Deck.