43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 53 #ifdef FBSDKUseNamespace 75 FBGroup* operator[](
int pIndex);
88 FBSet* operator[](
int pIndex);
107 FBGroup(
const char* pName, HIObject pObject=NULL);
111 virtual void FBDelete();
122 void Select(
bool pSelect);
154 FBSet(
const char* pName, HIObject pObject=NULL);
158 virtual void FBDelete();
163 void Select(
bool pSelect);
179 #ifdef FBSDKUseNamespace #define __FBClassDeclare(Name, Parent)
For internal use only.
PropertyList: Concrete class for PropertyList of component
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBPropertyListComponent Items
List: Items in the group.
FBPropertyBool Transformable
Read Write Property: Controls if objects in the set are transformable.
FBPropertyListComponent Items
List: Items in the set.
class K_DLLIMPORT FBPropertyBaseAnimatable< bool, kFBPT_bool > FBPropertyAnimatableBool
FBPropertyAnimatableBool type definition.
Contains definitions for devices, boxes and models.
FBPropertyAnimatableBool Visibility
Read Write Property: Visibility of set (animatable).
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
FBPropertyBool Pickable
Read Write Property: Controls if objects in the set are pickable.
FBPropertyBool Transformable
Read Write Property: Controls if objects in the group are transformable.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
FBPropertyBool Pickable
Read Write Property: Controls if objects in the group are pickable.
A box is a fundamental building block in the application architecture.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FBPropertyBool Show
Read Write Property: Controls if objects in the group are displayed.
MotionBuilder SDK base class.