1 #ifndef __FBMATERIALLAYOUT_H__ 2 #define __FBMATERIALLAYOUT_H__ 43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 58 #ifdef FBSDKUseNamespace 67 #define FBRegisterMaterialLayout( ClassName,UniqueNameStr, IconFilename ) \ 68 HIObject RegisterMaterialLayout##ClassName( HIObject ,const char * ,void *pData) \ 70 ClassName *Class = new ClassName( (FBMaterial*)FBGetFBObject((HIObject)pData) ); \ 71 Class->mAllocated = true; \ 72 if (Class->FBCreate()) { \ 73 return Class->GetHIObject(); \ 80 FBLibraryModule( ClassName ) \ 82 FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Material Layout",RegisterMaterialLayout##ClassName, true, IconFilename ); \ 89 #define FBMaterialLayoutDeclare( ClassName,Parent ) \ 90 FBClassDeclare( ClassName,Parent ); \ 92 ClassName(FBMaterial* pMaterial):Parent(pMaterial) { FBClassInit; } \ 98 #define FBMaterialLayoutImplementation( ThisComponent ) \ 99 FBClassImplementation( ThisComponent ) 120 #ifdef FBSDKUseNamespace #define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Contains the user interface components for the SDK.
Used to build the user interface.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
FBPropertyMaterial Material
Property: Material.