1 #ifndef __FBSHADERLAYOUT_H__ 2 #define __FBSHADERLAYOUT_H__ 43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 58 #ifdef FBSDKUseNamespace 67 #define FBRegisterShaderLayout( ClassName,UniqueNameStr, IconFilename ) \ 68 HIObject RegisterShaderLayout##ClassName( HIObject ,const char * ,void *pData) \ 70 ClassName *Class = new ClassName( (FBShader*)FBGetFBComponent((HIObject)pData) ); \ 71 Class->mAllocated = true; \ 72 if (Class->FBCreate()) { \ 73 return Class->GetHIObject(); \ 79 FBLibraryModule( ClassName ) \ 81 FBRegisterObject( ClassName,"renderer/usershader/ui",UniqueNameStr,UniqueNameStr" Shader Layout",RegisterShaderLayout##ClassName, true, IconFilename ); \ 88 #define FBShaderLayoutDeclare( ClassName,Parent ) \ 89 FBClassDeclare( ClassName,Parent ); \ 91 ClassName(FBShader* pShader):Parent(pShader) { FBClassInit; } \ 97 #define FBShaderLayoutImplementation( ThisComponent ) \ 98 FBClassImplementation( ThisComponent ) 119 #ifdef FBSDKUseNamespace
#define __FBClassDeclare(Name, Parent)
For internal use only.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBPropertyShader Shader
Property : Shader.
Contains the user interface components for the SDK.
Used to build the user interface.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses...