Generate a voxel mesh and adjust its settings.
This video explains how to preview the mesh, examine it in cross section, and adjust the level of detail.
Video length (4:51).
Follow the step-by-step instructions shown in the video. Sample files for use with the tutorials are available on the Download Page.
If the cross section is facing away from you, click Invert Normal to see it correctly. In the Transform box, try using the Distance along normal and Angle about axis sliders to adjust the clipping plane, noting that you can also set numeric values. Manual adjustments are also possible if you move your cursor onto the clipping plane or the handle projecting from it.
Note that the outside wall of the part has a width of one voxel. As a general rule choose mesh settings that create at least 2 elements through the thinnest feature of interest, so that the part can distort freely, without artificial stiffening.
This time you should see a mesh that is noticeably finer in resolution.
Now the outside wall should have two elements through the cross-section. Note also that the resolution of the mesh varies by region. Critical areas of the part, such as curves, are rendered with small voxels, while the inside of the build plate uses larger elements, with hanging or constrained nodes. This adaptive mesh resolution allows Simulation Utility to generate both preview meshes and full simulations very quickly.
In the Browser, results for a Mesh preview include a Structure type display so that you can see the build plate mesh in a different color than the part mesh.
For a related tutorial on how to adjust mesh settings to comply with the limitations of Simulation Utility LT, see Tutorial 21.