Applies to 2020.2 Update and later
Edit individual triangles, edges, and nodes
The manual repair tools allow you to perform simple repair and mesh editing operations. Enter repair by selecting the part to repair, then click
.
Jump to:
To add triangles
To add nodes
To add a free triangle
To remove an edge
To move a node
To remove selected triangles
To flip selected triangles
Add triangles to manually close holes or connect edges.
Add Triangles.

Left: First edge highlighted in blue. Middle: Preview of new triangle. Right: Resulting triangle.
Add nodes to refine the triangle mesh by manually inserting new corner points.
Add Nodes.

Preview of a node to be added to the middle of a triangle.
Add a triangle to an open edge (yellow). Free triangles don't have to be connected to two edges when dropping them into place.
Add Free Triangle.
Remove individual edges from the mesh to reduce the number of triangles required to define a plane or to improve the mesh quality.
Remove Edge.
Moving nodes allows you to quickly adjust the shape and curvature of the part.
Move Node.
When clicked, a label with the X, Y, and Z coordinates of the node appears.

The coordinate label updates dynamically as you reposition the node.
Remove Triangle.
Flip Selected.