Defines the material used for placed objects.
If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 3.
| Channel or Face ID | Material Type |
|
1 |
Galvanized Steel |
|
2 |
White Paint |
|
3 |
Black Paint |
|
4 |
Lamp Lens On |
|
5 |
Gray Paint |
|
6 |
Beige Paint |
|
7 |
Lamp Lens Off |
|
8 |
Yellow Paint |
|
9 |
Blue Paint |
|
10 |
Concrete |
|
11 > |
Sign Face Bitmaps These material channels are created and managed automatically and dynamically when creating sign objects from the Object Placement Style Editor. You can globally control the self-illumination properties of all sign material channels by using the Scene Settings rollout. |