Defines the material for vehicle objects.
If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 2.
| Channel or Face ID | Material Type |
|
1 |
Green Bodywork |
|
2 |
Dark Blue Bodywork |
|
3 |
Light Blue Bodywork |
|
4 |
Silver Bodywork |
|
5 |
White Bodywork |
|
6 |
Black Bodywork |
|
7 |
Red Bodywork |
|
8 |
Cherry Red Bodywork |
|
9 |
Yellow Bodywork (default) Note: Use this material channel as the default body color for any custom vehicles you add to the Civil View object libraries. Faces on channel 9 are automatically and collectively assigned a random value between 1 and 9 as part of the object placement process for vehicles. This results in a random body color being assigned to each vehicle loaded into 3ds Max via the
Object Placement Style Editor.
|
|
10 |
Red Plastic Body Trim |
|
11 |
Front Grille |
|
12 |
Grey Plastic Body Trim |
|
13 |
Black Plastic Body Trim |
|
14 |
Silver Wheels |
|
15 |
Tires |
|
16 |
Vehicle Underside |
|
17 |
Windows (Glass) |
|
18 |
Headlights (Off; default) |
|
19 |
Indicator Lights (Off; default) |
|
20 |
Rear Lights |
|
21 |
License Plate (Front) |
|
22 |
License Plate (Back) |
|
23 |
Chrome Trim |
|
24 |
Not used |
|
25 |
Not used |
|
26 |
Vehicle Interior |
|
27 |
Not used |