Flame Family 2021.0.2 Release Notes

Welcome to the 2021.0.2 release of the following Flame Family products (November 17, 2020):

Version 2021.0.2 includes bug fixes and support for the new macOS 11 (Big Sur) on Intel-based hardware. Also note Flame Family products do not support M1-based Apple hardware at this time.

Flame Family products version 2021.0.1 have been certified by Dolby Laboratories® as compatible with Dolby Vision.

Version 2021.0.1 also fixes a number of issues reported by users.

Contents

Jump to:

Essential Links

Flame Central Flame Central
Flame Learning Channel Videos The Flame Learning Channel
What's New in Flame Family 2021 What's New in 2021
System Requirements for Flame Family (includes DKU download link) System requirements
Licenses and Release Download links Autodesk Account
Note: Open the Updates and Add-ons tab for Update release versions.

Account Management: Managing Users & Permissions

Download Backburner & Open Clip Creator Utility Autodesk App Store

(Search for Backburner or Open Clip Creator)

Contact Flame Family Support Contacting customer support for Flame

Support for macOS

As stated on the System Requirements page, Flame Family 2021.0.2 Update products are certified for the following macOS:

Support for macOS 10.15.1+ (Catalina) and macOS 11.x (Big Sur) comes with the following limitations:

Important: macOS 10.15.0 (the initial macOS release from October 2019) does not work with Flame Family products.

Support for CentOS 7.6

The Flame Family 2021 release now supports CentOS 7.6 (in addition to CentOS 7.4) on all certified platforms listed on the system requirements page.

Note the following:

New DKU (CentOS Only)

Download the Linux CentOS DKU v15.0 from the System Requirements page.

Flame Family 2021 version requires the installation of DKU version 15.0 on all CentOS workstations.

DKU 15.0 contains the following changes:

The DKU 15.0 installs in /opt/Autodesk/DKU.

For more details regarding installation of the DKU, see Install the DKU.

If you must install Adobe Flash Player, follow these instructions.

AVIO Configuration Support

AJA and Blackmagic Design hardware is available on macOS and CentOS.

AJA Support

Flame Family 2021 supports the AJA 15.5 drivers.

  • CentOS: Installing the DKU 15 automatically installs the AJA 15.5 drivers.
  • macOS: Download the AJA Software Installer v15.5 - Mac from the AJA website.
    Note: This version installs new firmware on IO 4K and IO 4K Plus cards. This firmware is not compatible with previous version of the AJA Software Installer.

Blackmagic Design Support

Flame Family 2021 supports the Blackmagic Design Desktop Video to version 11.5.

The following cards have been certified:

  • UltraStudio 4K Extreme (using PCI Express Cable Kit)
  • DeckLink 4K Extreme
Note: Other UltraStudio and DeckLink cards should work but are not certified. Thunderbolt cards are not supported.

For installation instructions, see the Configuration guide.

For supported timings, see Broadcast Monitor Supported Timings.

Backburner

Backburner 2021 is automatically installed when you install any Flame Family product. If you're in an environment running Backburner Manager on a dedicated workstation, install Backburner 2021 on that workstation to benefit from the latest fixes.

You can download the Backburner 2021 standalone installer from Autodesk online store. Search for Backburner.

Autodesk Network License Manager

Flame Family 2021 requires the Autodesk Network License Manager to be updated to the latest version. This Network License Manager version is fully compatible with the Flame Family softwares version 2018 and up.

See the following links for more information:

For details about the license model in Flame Family products, see Products and licenses.

Deprecated Hardware and Software

The following is a list of software and hardware no longer supported by the 2021 release of Flame Family products.

It is no longer possible to install the application on workstations equipped with older graphics card, including the previously supported Nvidia cards from the Q family.

Flame Family 2021.0.2 Fixed Bugs List

Components Issue Key Summary
Action Lighting FLME-53499 Lens Flare and Substance elements appear as green squares on the latest MacBook Pro 16-inch.
Lustre: Render FLME-54600 Viewer might show corruption when switching between A/B playheads with shots of different resolutions using external mattes.

Flame Family 2021.0.1 Fixed Bugs List

Components Issue Key Summary
Data Management FLME-53833 Interactivity issues might be seen when displaying the alpha channel of OpenEXR media files in Batch and MediaHub.
Lustre: Stereo 3D FLME-53981 When working in Stereo 3D anamorphic project, floating windows might be offset.
Player FLME-54042 Clips do not play back in the Player under the following conditions: the broadcast monitoring mode is set to Screen Grab or Viewing Area, Filtering is disabled, the zoom factor is set to 100%, and there are no Timeline FX on the clip.
Player FLME-54124 The application might crash when restoring an archive with 12-bit packed media.
Python API FLME-54129 Setting a value for a Write File field that can receive tokens does not always work.
Tangent Panels FLME-54384 On the Tangent Arc Grading module, the Black Blue control of the Video mode (Diamond Keyer) is not correctly mapped.
Timeline FLME-54407 The application crashes when you select the "Token" entry from a Marker's Tokens drop down menu in the Timeline ribbon.
Timeline FX FLME-54400 The application crashes when you drop a Batch FX Setup onto a sequence of a resolution different from the setup.

Flame Family 2021 Fixed Bugs List

Components Issue key Summary
Action Geometries FLME-53074 Generating a geometry for a 3D Text or 3D Shape with non-default UV Mapping will result in a crash.
Action Geometries FLME-53110 The position of a geometry with a mesh animation is not correct when first imported as a FBX.
Action Geometries FLME-53200 After a geometry has been generated for a 3D Object with Multi Material, a crash can occur if you try to cut the links to the Object Group(s).
Action GMask Tracer FLME-53500 The RGB values inside a GMask changes slightly when adjusting the Blur.
Action Import FLME-53612 The application crashes when importing a FBX file containing NURBS curves.
Action Matchbox FLME-53330 Machine Learning features do not work with certain Broadcast Colour Spaces and Displays.
Action Objects FLME-53419 A crash occurs when exiting Flame if there is an Action setup with a Projector linked to a Surface with an Axis parent.
Action Rendering FLME-52914 Grouping resets the objects that have been edited out of the Output list.
Action Schematic FLME-53564 The Frame Selection in Viewport keyboard shortcut does not work in the Action schematic view.
Animation Editor FLME-53332 An Animation Expression cannot be edited if it has been linked to another node.
Archive FLME-49575 Archiving a project containing frames sent to Burn/Background Reactor but not rendered creates large archives.
Archive FLME-50855 The project archiving space estimation might not be accurate for content generated in Batch that is not used in sequences.
Archive FLME-53668 The Archive's Table of Content migration check mechanism might take some time when done over NFS.
AVIO FLME-51958 VTRs can't be controlled remotely via the serial connection (macOS only).
AVIO FLME-53184 When outputting content to a HDCAM SR VTR, an error message about frame dropped might be seen, aborting the VTR edit.
AVIO FLME-53337 Playback frame drops may occur randomly.
AVIO FLME-53338 The Player exhibits a series of dropped and repeated frames each time it reaches approximately 4 to 5 minutes of playback time.
AVIO FLME-53646 Audio monitoring issues when capturing content from VTR using AJA cards on macOS.
Batch FX FLME-52742 Frames are flagged as unrendered media after a partially rendered Batch FX is fully rendered.
Batch FX FLME-53679 Batch FX created from a Batch Render node does not show any Tape name metadata in the Media Panel.
Batch General FLME-52536 Multi-Channel clips are not placed next to the Render node they are originating from when they are rendered with Include History enabled.
Codecs FLME-52249 VRAM might get filled when working with ARRIRAW/R3D media files leading to decoding errors.
Codecs FLME-52698 The application might crash when it is referencing a Multi-Channel OpenEXR file sequence which was overwritten with different channels.
Codecs FLME-53519 The decoding of SonyRAW/X-OCN files is wrong if the ISO and Exposure Index have different values.
Codecs FLME-53751 Wrong orientation when working with R3D media files decoded in GPU.
Codecs FLME-53968 The application may crash if you interrupt a Movie export.
Codecs FLME-53974 R3D GPU decoding issues and error messages might be seen when working with sequence made of multiple shots.
Compare Tool FLME-53183 The application crashes when you try to enable the Compare tool using a keyboard shortcut in Text or Sparks.
Data Management FLME-53388 Importing RED or ARRIRAW media files while the bit depth is set to 10-bit results in a black clip node in Batch.
Data Management FLME-53805 Integrity check related error messages might be seen when leaving Flame Family products.
Effects Tab FLME-53656 The Colour Sampler is closed when you select a different clip within the Effects tab.
Installation Packaging FLME-53605 The second GPU is no longer detected during the installation preventing Background reactor from using that GPU.
Lustre: Render FLME-49305 Banding on SDI output might be seen on highlights when viewing 12-bit 4:4:4 HDR content on ST_2084 displays.
MasterGrade FLME-53670 Controls for MasterGrade's Colour Curves do not work as expected on Tangent panels.
Matchbox FLME-52945 The Matchbox icon widgets are not displayed when the shader is loaded via the Change Shader option of a pre-existing shader.
Media Export FLME-53249 Exported MXF media files are flagged as open GOP.
Media Export, Media Import FLME-53013 Resizing artifacts might be seen when using Crop Edges with Lanczos filter in Media Import/Export.
MediaHub FLME-53285 Deleting a bookmark from the Manage Bookmark window will also delete the selected file when it is accessed from a modal browser.
Media Panel FLME-53691 The keyboard shortcut listed next to the Clear option in the Media Panel's contextual menu is incorrect.
Media Panel FLME-53698 The application becomes unusable after a Reel Group is created while an Action, Image or GMask Tracer Timeline FX is selected.
Open Clip FLME-53701 Wrong Colour Space tagging is shown when updating version of content using Open Clip / Pattern Browsing.
Player FLME-53427 The image is not properly updated when you go to the end of a clip while the a Compare Mode is active.
Player FLME-53635 The application crashes when you select the Previous / Next Timeline FX options within the Player accessed from Batch.
Player FLME-53983 Playback speed & audio video sync issues when frame drops occur during playback.
Plugins FLME-53252 Some OpenFX plugins do not work correctly when only single frame clips are used as inputs.
Python API FLME-51116 The application crashes when you try to connect a node to a Colour Blend or Matte Blend node using the Python API.
Python API FLME-52532 A Batch setup file does not contain the correct Batch Group name when it is saved through the Python API.
Python API FLME-53663 Loading a Batch Paint node setup crashes the application if the node already has strokes in the Edit list.
Rendering FLME-52865 The applications crashes when you attempt to proxy render a Batch FX that already has frames cached in full resolution.
Shortcuts and Editor FLME-53657 The "A key appears to be stuck message" dialog often appears after you used the Command key to open a contextual menu.
Tangent Panels FLME-53398 Some functions on the tangent panel stop working when you release a modifier button before any other additional button.
Timeline FLME-53738 The application crashes when you try to drag the Markers image from the Timeline ribbon.
Timeline FX FLME-53333 The Timewarp's Motion Blur function is automatically enabled when you click in the image displayed in the Player / Viewport.
Tools FLME-51183 .pfb fonts are not available from the Text Load Font browser.

Flame Family 2021 Known Bugs List

Components Issue key Summary Workaround
Action Geometries FLME-53990 FBX Import on macOS 10.13.x could experience intermittent problem loading .jpg texture files.
Action Rendering, Action Viewing Multiview FLME-50416 Geometry sorting issue appears when the Transparency setting is used on macOS platforms.
Animation Editor FLME-50526 Keyframes' tangents are not always copied properly between channels.
Animation Editor FLME-51245 An Animation Expression referencing another node stops working when a setup or shader is loaded. In 2020, after reloading the shader, select the channel with the expression in the animation editor, press Expression to open and then hit enter in order to relink the expression. In 2020.1 Update and 2021, this workaround does not work.
Conform Interoperability FLME-50504 The File Name match criteria does not work when importing an AAF or XML file that contains file names with non English characters.
Conform Interoperability FLME-51171 Media cannot be linked when a Timeline segment has infinite handles due to a Timewarp Timeline FX. Do a Consolidate Handles on the unlinkable segments with a value of 0:

Select the segments in the timeline and right click -> Commit -> Consolidate Handles.

Conform Interoperability FLME-51721 An error message is displayed when importing an EDL with illegal characters in the reel name field. Remove the illegal characters from the EDL before importing it in a Flame Family application.
Effects Environment FLME-52543 Using tools like Selective's Sky Extraction on high resolution media can result in a freeze on workstations equipped with a Nvidia Quadro graphic card.
Effects Environment FLME-53303 If you are in the Slicing menu when using the small side menu for Physical Defocus, selecting the Position widget will keep switching back to the Focus menu.
Lustre: Color Tools FLME-53631 Applying a CDL on content with InputLUT might show unexpected results if the Saturation value is not 1.0 To correctly apply a CDL after an input LUT, apply the LUT via Image > Transcode > LUT Options rather than through the legacy Image > Input LUT.
Lustre: HDR Workflow FLME-51085 Reloading a Dolby Vision HDR grade does not enable the External Content Mapping Unit (eCMU). Enable the eCMU manually.
Lustre: Stereo FLME-50448 Applying Stereo 3D Floating Windows on Resize content might not produce the expected result.
Media Export FLME-52653 Changing media format for a Movie Export / Sequence Publish from Avid DNxHD to Apple ProRes shows an error message when exporting.
MediaHub FLME-53313 In MediaHub/Archive on macOS, typing a path to a location which contains spaces shows an error message.
MediaHub Import/Export FLME-51172 The wrong alpha channel is generated when exporting a pre-rendered BFXa clip in the RGBA format. Flush the render for the BFXa segment prior to exporting.
MediaHub Import/Export FLME-51528 A Distribution Package export job may hang after the export is completed. Cancel the export. The export should be complete.
MediaHub Import/Export FLME-51787 The bit depth of the current custom export preset is incorrectly set when you start the application. Select another preset and then load the custom export preset you want to use.
Player FLME-54042 Clip cannot be playback in the Player under the following conditions: the broadcast monitoring mode is set to Screen Grab or Viewing Area, Filtering is disabled, the zoom factor is set to 100%, and there are no Timeline FX on the clip. Set the Player's zoom factor to 101%.
Plugins FLME-51608 The application crashes on exit if a Neat Video OpenFX plugin was used during the session.
Plugins FLME-51703 The data returned from the Mocha OpenFX plugin always start at 0 instead of the Start Frame set in Batch / Batch FX.
Python API FLME-54129 Setting a value for a Write File field that can receive tokens do not always work.
Rendering FLME-53394 The image is no longer displayed in the correct place when you render a Text Roll on a workstation equipped with a HiDPI / Retina monitor.
Stone Wire FLME-53915 It is not possible to cache media located on network mounts or user home folders on macOS 10.15 with SIP enabled. If you get the caching errors, go to the macOS Settings > Security & Privacy > Privacy tab. Select Full Disk Access.

sw_serverd should already be in the list if an attempt to cache media was already done. Unlock the lock, and select the checkbox next to sw_serverd. Restart the failed cache job.

The workaround only needs to be applied once per OS install.

Pre-2021 Note: In previous versions, we start sw_serverd using nice. This means nice appears in the Full Disk Access instead of sw_serverd. However giving nice Full Disk Access is not recommended, since nice can be used to launch anything. Modify instead the sw_server service plist to be able to use the above workaround:

  1. Stop stone&wire using the ServiceMonitor app.
  2. Open the sw_server plist in a editor (requires sudo privileges): sudo nano /Library/LaunchDaemons/com.autodesk.sw_server.plist
  3. Add the following 2 lines under <dict>:
    <key>Nice</key>
    <integer>10</integer>
  4. Remove the following line (near the bottom of the file): <string>nice</string>
  5. Start stone&wire using the ServiceMonitor application.
  6. Try again to cache media. sw_serverd now appears in the Full Disk Access tool. You can now apply the workaround described earlier.