|  | 
| #define | DISP_VERTTICKS   (1<<0) | 
|  | Display vertices as tick marks.  More... 
 | 
|  | 
| #define | DISP_BEZHANDLES   (1<<1) | 
|  | Display Bezier handles.  More... 
 | 
|  | 
| #define | DISP_OBJSELECTED   (1<<8) | 
|  | Mimics COMP_OBJSELECTED in mesh.h.  More... 
 | 
|  | 
| #define | DISP_SELVERTS   (1<<10) | 
|  | Display selected vertices.  More... 
 | 
|  | 
| #define | DISP_SELFACES   (1<<11) | 
|  | Display selected faces.  More... 
 | 
|  | 
| #define | DISP_SELSEGMENTS   (1<<11) | 
|  | Display selected segments.  More... 
 | 
|  | 
| #define | DISP_SELPATCHES   (1<<11) | 
|  | Display selected patches.  More... 
 | 
|  | 
| #define | DISP_SELEDGES   (1<<12) | 
|  | Display selected edges.  More... 
 | 
|  | 
| #define | DISP_SELPOLYS   (1<<13) | 
|  | Display selected polygons.  More... 
 | 
|  | 
| #define | DISP_SELHANDLES   (1<<14) | 
|  | Display selected handles.  More... 
 | 
|  | 
| #define | DISP_UNSELECTED   (1<<14) | 
|  | Used by loft – Shape unselected.  More... 
 | 
|  | 
| #define | DISP_SELECTED   (1<<15) | 
|  | Used by loft – Shape selected.  More... 
 | 
|  | 
| #define | DISP_LATTICE   (1<<16) | 
|  | Display the patch lattice.  More... 
 | 
|  | 
| #define | DISP_ATSHAPELEVEL   (1<<16) | 
|  | Used by loft – Shape at current level.  More... 
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|  | 
| #define | DISP_VERT_NUMBERS   (1<<17) | 
|  | When this bit is set, and vertex ticks are being displayed, the shape is drawn with vertex numbers in addition to the ticks.  More... 
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|  | 
| #define | DISP_VERTS   (1<<17) | 
|  | This is used by the Edit Patch modifier to indicate whether the vertices are displayed or not.  More... 
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|  | 
| #define | DISP_VERT_NUMBERS_SELONLY   (1<<18) | 
|  | When this bit is set and the DISP_VERT_NUMBERS bit is set, only the numbers of selected vertices are displayed.  More... 
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|  | 
| #define | DISP_SPLINES_ORTHOG   (1<<25) | 
|  | Not displayed, but splines to be created orthogonally.  More... 
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|  | 
| #define | PSHAPE_BUILTIN_STEPS   -2 | 
|  | Uses the shape's built-in steps/adaptive settings (default)  More... 
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|  | 
| #define | PSHAPE_ADAPTIVE_STEPS   -1 | 
|  | Forces adaptive steps.  More... 
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|  | 
| #define | SHAPE_OBJECT   (1<<0) | 
|  | Object level selection.  More... 
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|  | 
| #define | SHAPE_SPLINE   (1<<1) | 
|  | Spline level selection (a single polygon within the shape).  More... 
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|  | 
| #define | SHAPE_SEGMENT   (1<<2) | 
|  | Segment level selection.  More... 
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|  | 
| #define | SHAPE_VERTEX   (1<<3) | 
|  | Vertex level selection.  More... 
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|  | 
| #define | SUBHIT_SHAPE_SELONLY   (1<<0) | 
|  | 
| #define | SUBHIT_SHAPE_UNSELONLY   (1<<2) | 
|  | 
| #define | SUBHIT_SHAPE_ABORTONHIT   (1<<3) | 
|  | 
| #define | SUBHIT_SHAPE_SELSOLID   (1<<4) | 
|  | 
| #define | SUBHIT_SHAPE_VERTS   (1<<24) | 
|  | 
| #define | SUBHIT_SHAPE_SEGMENTS   (1<<25) | 
|  | 
| #define | SUBHIT_SHAPE_POLYS   (1<<26) | 
|  | 
| #define | SUBHIT_SHAPE_TYPEMASK   (SUBHIT_SHAPE_VERTS|SUBHIT_SHAPE_SEGMENTS|SUBHIT_SHAPE_POLYS) | 
|  | 
| #define | IPB_STEPS   0 | 
|  | 
| #define | IPB_OPTIMIZE   1 | 
|  | 
| #define | IPB_ADAPTIVE   2 | 
|  | 
| #define | DEF_STEPS   6 | 
|  | 
| #define | DEF_OPTIMIZE   TRUE | 
|  | 
| #define | DEF_ADAPTIVE   FALSE | 
|  | 
| #define | DEF_RENDERABLE   FALSE | 
|  | 
| #define | DEF_DISPRENDERMESH   FALSE | 
|  | 
| #define | DEF_RENDERABLE_THICKNESS   1.0f | 
|  | 
| #define | DEF_RENDERABLE_SIDES   12 | 
|  | 
| #define | DEF_RENDERABLE_ANGLE   0.0f | 
|  | 
| #define | DEF_GENUVS   FALSE | 
|  | 
| #define | PARAM_SIMPLE   0 | 
|  | Parameter space based on segments.  More... 
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|  | 
| #define | PARAM_NORMALIZED   1 | 
|  | Parameter space normalized to curve length.  More... 
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|  | 
| #define | GW_DRV_RENDERER   0 | 
|  | 
| #define | GW_DRV_DEVICE   1 | 
|  | 
| #define | POINT_RGN   0x0001 | 
|  | 
| #define | RECT_RGN   0x0002 | 
|  | 
| #define | CIRCLE_RGN   0x0004 | 
|  | 
| #define | FENCE_RGN   0x0008 | 
|  | 
| #define | RGN_DIR_UNDEF   -1 | 
|  | 
| #define | RGN_DIR_RIGHT   0 | 
|  | 
| #define | RGN_DIR_LEFT   1 | 
|  | 
| #define | AC_DIR_RL_CROSS   0 | 
|  | Right to left implies crossing (AutoCAD compatible)  More... 
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|  | 
| #define | AC_DIR_LR_CROSS   1 | 
|  | Left to right implies crossing (AutoCAD incompatible)  More... 
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|  | 
| #define | WM_SHUTDOWN   (WM_USER+2001) | 
|  | 
| #define | WM_INIT_COMPLETE   (WM_USER+2002) | 
|  | 
| #define | GW_MAX_FILE_LEN   128 | 
|  | 
| #define | GW_MAX_CAPTION_LEN   128 | 
|  | 
| #define | GW_MAX_VERTS   32 | 
|  | 
| #define | GFX_MAX_STRIP   100 | 
|  | 
| #define | GFX_MAX_TEXTURES   8 | 
|  | 
| #define | GW_NO_ATTS   0x0000000 | 
|  | No attributes are specified.  More... 
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|  | 
| #define | GW_WIREFRAME   0x0000001 | 
|  | The wireframe rendering mode.  More... 
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|  | 
| #define | GW_ILLUM   0x0000002 | 
|  | This indicates that you have colors per vertex in your polygons and that they must be used.  More... 
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|  | 
| #define | GW_FLAT   0x0000004 | 
|  | Flat (facet) shading mode.  More... 
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|  | 
| #define | GW_SPECULAR   0x0000008 | 
|  | This enables the specular highlight display.  More... 
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|  | 
| #define | GW_TEXTURE   0x0000010 | 
|  | This enables the texture display.  More... 
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|  | 
| #define | GW_Z_BUFFER   0x0000020 | 
|  | When coordinates are specified for drawing primitives, they have x, y, and z values.  More... 
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|  | 
| #define | GW_PERSP_CORRECT   0x0000040 | 
|  | In this mode, textures are corrected for the perspective display.  More... 
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|  | 
| #define | GW_POLY_EDGES   0x0000080 | 
|  | This mode causes polygon edges (Edged Faces) to be on.  More... 
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|  | 
| #define | GW_BACKCULL   0x0000100 | 
|  | Backface culling is used.  More... 
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|  | 
| #define | GW_TWO_SIDED   0x0000200 | 
|  | Faces are displayed regardless of their surface normal orientation.  More... 
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|  | 
| #define | GW_COLOR_VERTS   0x0000400 | 
|  | This turns on color-per-vertex display.  More... 
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|  | 
| #define | GW_SHADE_CVERTS   0x0000800 | 
|  | This modifies GW_COLOR_VERTS.  More... 
 | 
|  | 
| #define | GW_PICK   0x0001000 | 
|  | This indicates that hit testing will be performed (not rendering).  More... 
 | 
|  | 
| #define | GW_BOX_MODE   0x0002000 | 
|  | Objects are shown using their bounding box.  More... 
 | 
|  | 
| #define | GW_ALL_EDGES   0x0004000 | 
|  | All edges of the item are shown (including the hidden ones).  More... 
 | 
|  | 
| #define | GW_VERT_TICKS   0x0008000 | 
|  | This mode is actually a pseudo-mode.  More... 
 | 
|  | 
| #define | GW_SHADE_SEL_FACES   0x0010000 | 
|  | 
| #define | GW_TRANSPARENCY   0x0020000 | 
|  | Specifies to use Transparency.  More... 
 | 
|  | 
| #define | GW_TRANSPARENT_PASS   0x0040000 | 
|  | Specifies a Second pass to perform Blended Transparency.  More... 
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|  | 
| #define | GW_EMISSIVE_VERTS   0x0080000 | 
|  | 
| #define | GW_ALL_OPAQUE   0x0100000 | 
|  | 
| #define | GW_EDGES_ONLY   0x0200000 | 
|  | 
| #define | GW_CONSTANT   0x0400000 | 
|  | 
| #define | GW_HIDDENLINE   0x0800000 | 
|  | Similar to GW_CONSTANT but the shade color will be the color of the background.  More... 
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|  | 
| #define | GW_BLENDING   0x1000000 | 
|  | 
| #define | GW_DEPTHWRITE_DISABLE   0x2000000 | 
|  | Disables writing into the depth buffer.  More... 
 | 
|  | 
| #define | GW_GAMMA_CORRECT   0x4000000 | 
|  | Enable gamma correct.  More... 
 | 
|  | 
| #define | GW_LIGHTING   (GW_ILLUM | GW_SPECULAR) | 
|  | This is the same as GW_ILLUM and GW_SPECULAR.  More... 
 | 
|  | 
| #define | GW_SHAPE_RECT   0 | 
|  | 
| #define | GW_SHAPE_CIRCULAR   1 | 
|  | 
| #define | GW_TEX_NO_TILING   0 | 
|  | 
| #define | GW_TEX_REPEAT   1 | 
|  | 
| #define | GW_TEX_MIRROR   2 | 
|  | 
| #define | GW_TEX_LEAVE   0 | 
|  | Use the source pixel value.  More... 
 | 
|  | 
| #define | GW_TEX_REPLACE   1 | 
|  | Use the texture pixel value.  More... 
 | 
|  | 
| #define | GW_TEX_MODULATE   2 | 
|  | Multiply the source with the texture.  More... 
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|  | 
| #define | GW_TEX_ADD   3 | 
|  | Add the source and texture.  More... 
 | 
|  | 
| #define | GW_TEX_ADD_SIGNED   4 | 
|  | Add the source and texture with an 0.5 subtraction.  More... 
 | 
|  | 
| #define | GW_TEX_SUBTRACT   5 | 
|  | Subtract the source from the texture.  More... 
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|  | 
| #define | GW_TEX_ADD_SMOOTH   6 | 
|  | Add the source and the texture then subtract their product.  More... 
 | 
|  | 
| #define | GW_TEX_ALPHA_BLEND   7 | 
|  | Alpha blend the texture with the source.  More... 
 | 
|  | 
| #define | GW_TEX_PREMULT_ALPHA_BLEND   8 | 
|  | Alpha blend the the source with a premultiplied alpha texture.  More... 
 | 
|  | 
| #define | GW_TEX_ALPHA_BLEND2   9 | 
|  | Alpha blend the the source with a premultiplied alpha texture with GL_MODULATE as the tex env instead of GL_DECAL.  More... 
 | 
|  | 
| #define | GW_TEX_SCALE_1X   0 | 
|  | Multiply the tex op result by 1.  More... 
 | 
|  | 
| #define | GW_TEX_SCALE_2X   1 | 
|  | Multiply the tex op result by 2.  More... 
 | 
|  | 
| #define | GW_TEX_SCALE_4X   2 | 
|  | Multiply the tex op result by 4.  More... 
 | 
|  | 
| #define | GW_TEX_ZERO   0 | 
|  | Use no alpha value.  More... 
 | 
|  | 
| #define | GW_TEX_SOURCE   1 | 
|  | Use the source alpha.  More... 
 | 
|  | 
| #define | GW_TEX_TEXTURE   2 | 
|  | Use the texture alpha.  More... 
 | 
|  | 
| #define | GW_TEX_CONSTANT   3 | 
|  | Use a constant BGRA color as an alpha.  More... 
 | 
|  | 
| #define | GW_TEX_PREVIOUS   4 | 
|  | Use the previous texture stage alpha.  More... 
 | 
|  | 
| #define | GW_LEFT_PLANE   0x0100 | 
|  | 
| #define | GW_RIGHT_PLANE   0x0200 | 
|  | 
| #define | GW_BOTTOM_PLANE   0x0400 | 
|  | 
| #define | GW_TOP_PLANE   0x0800 | 
|  | 
| #define | GW_FRONT_PLANE   0x1000 | 
|  | 
| #define | GW_BACK_PLANE   0x2000 | 
|  | 
| #define | GW_PLANE_MASK   0x3f00 | 
|  | 
| #define | GW_EDGE_SKIP   0 | 
|  | 
| #define | GW_EDGE_VIS   1 | 
|  | 
| #define | GW_EDGE_INVIS   2 | 
|  | 
| #define | BUF_F_BUFFER   0 | 
|  | 
| #define | BUF_Z_BUFFER   1 | 
|  | 
| #define | GW_DOES_SUPPORT   TRUE | 
|  | 
| #define | GW_DOES_NOT_SUPPORT   FALSE | 
|  | 
| #define | GW_SPT_TXT_CORRECT   0 | 
|  | Allow perspective correction to be toggled?  More... 
 | 
|  | 
| #define | GW_SPT_GEOM_ACCEL   1 | 
|  | Do 3D xforms, clipping, lighting thru driver?  More... 
 | 
|  | 
| #define | GW_SPT_TRI_STRIPS   2 | 
|  | Send down strips instead of individual triangles?  More... 
 | 
|  | 
| #define | GW_SPT_DUAL_PLANES   3 | 
|  | Allow dual planes to be used?  More... 
 | 
|  | 
| #define | GW_SPT_SWAP_MODEL   4 | 
|  | Update viewports with complete redraw on WM_PAINT?  More... 
 | 
|  | 
| #define | GW_SPT_INCR_UPDATE   5 | 
|  | Redraw only damaged areas on object move?  More... 
 | 
|  | 
| #define | GW_SPT_1_PASS_DECAL   6 | 
|  | Do decaling with only one pass?  More... 
 | 
|  | 
| #define | GW_SPT_DRIVER_CONFIG   7 | 
|  | Allow driver config dialog box?  More... 
 | 
|  | 
| #define | GW_SPT_TEXTURED_BKG   8 | 
|  | Is viewport background a texture?  More... 
 | 
|  | 
| #define | GW_SPT_VIRTUAL_VPTS   9 | 
|  | Are viewports bigger than the window allowed?  More... 
 | 
|  | 
| #define | GW_SPT_PAINT_DOES_BLIT   10 | 
|  | Does WM_PAINT cause a backbuffer blit?  More... 
 | 
|  | 
| #define | GW_SPT_WIREFRAME_STRIPS   11 | 
|  | Are wireframe objects are sent as tristrips?  More... 
 | 
|  | 
| #define | GW_SPT_ORG_UPPER_LEFT   12 | 
|  | Is the device origin at upper left?  More... 
 | 
|  | 
| #define | GW_SPT_ARRAY_PROCESSING   13 | 
|  | Can the drive handle vertex array data?  More... 
 | 
|  | 
| #define | GW_SPT_NUM_LIGHTS   14 | 
|  | Number of lights supported?  More... 
 | 
|  | 
| #define | GW_SPT_NUM_TEXTURES   15 | 
|  | Number of multitexture stages supported?  More... 
 | 
|  | 
| #define | GW_SPT_WIRE_FACES   16 | 
|  | Support for wireframe faces with visibility flags?  More... 
 | 
|  | 
| #define | GW_SPT_TOTAL   17 | 
|  | The maximum number of support queries.  More... 
 | 
|  | 
| #define | GW_DISPLAY_MAXIMIZED   1 | 
|  | 
| #define | GW_DISPLAY_WINDOWED   2 | 
|  | 
| #define | GW_DISPLAY_INVISIBLE   3 | 
|  | 
| #define | GW_PASS_ONE   0 | 
|  | 
| #define | GW_PASS_TWO   1 | 
|  | 
| #define | GW_ATTEN_NONE   0x0000 | 
|  | 
| #define | GW_ATTEN_START   0x0001 | 
|  | 
| #define | GW_ATTEN_END   0x0002 | 
|  | 
| #define | GW_ATTEN_LINEAR   0x0010 | 
|  | 
| #define | GW_ATTEN_QUAD   0x0020 | 
|  | 
| #define | SYSTEM_LOCK_RETURN   0x001 | 
|  | 
| #define | SYSTEM_REMOTE_RETURN   0x002 | 
|  |