#include "../ICustomRenderItem.h"#include "../IConsolidationKey.h"#include "../IConsolidationRenderItem.h"#include "../IConsolidationStrategy.h"#include "../VertexColorMaterialHandle.h"#include "../VertexBufferHandle.h"#include "../IndexBufferHandle.h"#include "../HLSLMaterialHandle.h"#include "../RenderStates.h"#include "../GraphicsExport.h"#include "../../Tab.h"#include "../../Point3.h"#include "../../matrix3.h"| Classes | |
| class | MarkerItemKey | 
| This is a utility class for provide a key for marker consolidation item.  More... | |
| class | MarkerConsolidationStrategy | 
| This class defines a marker item consolidation strategy.  More... | |
| class | MarkerRenderItem | 
| Base class for marker render items.  More... | |
| class | MarkerConsolidationItem | 
| This class collects all marker items(both immediate and non-immediate), hardware build vertex buffer and index buffer in Realize() function and render them in Display() function.  More... | |
| struct | MarkerConsolidationItem::ConsolidationData | 
| Data structure used by the item.  More... | |
| Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |
| MaxSDK::Graphics::Utilities | |
| Macros | |
| #define | CONSOLIDATION_MARKER_CLASS_ID Class_ID(0x70dc9cd9, 0x886d46dd) | 
| Class ID of the Marker consolidation item.  More... | |
| #define CONSOLIDATION_MARKER_CLASS_ID Class_ID(0x70dc9cd9, 0x886d46dd) | 
Class ID of the Marker consolidation item.