Graphics/NormalMappingManager.h File Reference

NormalMappingManager.h File Reference
#include "../ifnpub.h"

Classes

class  INormalMappingManager
 This interface manages the normal mapping modes that can affect how 3ds Max calculates/interprets the tangent/binormal(bitangent) in vertex/pixel shading level during baking/rendering. More...
 

Namespaces

 MaxSDK
 
 MaxSDK::Graphics
 

Macros

#define NORMALMAPPINGMGR_INTERFACE   Interface_ID(0x35612d76, 0x154f79ea)
 

Enumerations

enum  NormalBumpMode { NB_3dsMax = 0, NB_Maya, NB_DirectX, NB_MikkT }
 
enum  TangentBasisMode { kPerpendicularToFaceNormal = 0, kPerpendicularToVertexNormal, kMikkT }
 

Macro Definition Documentation

#define NORMALMAPPINGMGR_INTERFACE   Interface_ID(0x35612d76, 0x154f79ea)