These are the list of arguments for Mesh::selLevel current level of selection.
When all the bits are 0, the object is at object level selection.
| Macros | |
| #define | MESH_OBJECT (1<<0) | 
| Object level.  More... | |
| #define | MESH_VERTEX (1<<1) | 
| Vertex level.  More... | |
| #define | MESH_FACE (1<<2) | 
| Face level.  More... | |
| #define | MESH_EDGE (1<<3) | 
| Edge level.  More... | |
| #define MESH_OBJECT (1<<0) | 
Object level.
| #define MESH_VERTEX (1<<1) | 
Vertex level.
| #define MESH_FACE (1<<2) | 
Face level.
| #define MESH_EDGE (1<<3) | 
Edge level.