| Macros | |
| #define | NOTIFY_NODE_RENAMED 0x0000001E | 
| These kinds of notifications are sent when the name of a target has been changed.  More... | |
| Scene State Notifications | |
| All the SceneState notifications have NotifyInfo::callParam as a const MCHAR* with the SceneState name except for NOTIFY_SCENESTATE_RENAME | |
| #define | NOTIFY_SCENESTATE_RENAME 0x000000A4 | 
| Sent after a Scene State is renamed.  More... | |
| Named Selection Sets Notifications. | |
| The following notifications will be broadcast whenever any operation has been done to a named selection set. 
 | |
| #define | NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC | 
| Sent when a Named selection set name is changed, either in the old UI, or via maxscript.  More... | |
| #define NOTIFY_NODE_RENAMED 0x0000001E | 
These kinds of notifications are sent when the name of a target has been changed.
All these notifications use the struct NameChange as their call parameter.
| #define NOTIFY_SCENESTATE_RENAME 0x000000A4 | 
Sent after a Scene State is renamed.
NotifyInfo::callParam is pointer to struct{ const MCHAR* oldname; const MCHAR* newname; }
| #define NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC | 
Sent when a Named selection set name is changed, either in the old UI, or via maxscript.
NotifyInfo::callParam is a pointer to the struct NameChange of the changed named set.