| Variables | |||||
| Sound |
| level_object |
The Timpani sound to play. | ||
| Inputs | |||||
event | Enable |
The input event triggered to enable playing of the timpani sound. | |||
event | Disable |
The input event triggered to disable playing of the timpani sound. | |||
event | Stop |
The input event triggered to stop playing the timpani sound. | |||
Available in Level Flow Editor only.
| Variables | |||||
| Bank |
| resource |
The timpani bank to load. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Event Id | instanceid |
The ID of the playing event. | |||
| Triggered | event |
The output event triggered when the timpani playing event is triggered. | |||
| Stopped | event |
The output event triggered when the playing event is stopped. | |||
| Finished | event |
The output event triggered when the timpani playing event is completed. | |||
| Inputs | |||||
id | Event |
|
The ID of the timpani event to trigger. | ||
unit | Unit |
|
The unit in which the timpani event is triggered. | ||
id | Object |
|
The ID of the object for which the event is triggered. | ||
vector3 | Position |
|
The position at which the timpani event is played. | ||
event | Trigger |
The input event triggered to play the sound. | |||
event | Stop |
The input event triggered to stop playing the sound. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Variables | |||||
| Parameter |
| string |
The name of the controller parameter. | ||
| Inputs | |||||
instanceid | Event Id |
The ID of the playing event. | |||
float | Value |
|
The value of the controller parameter. | ||
event | Set |
The input event triggered. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Variables | |||||
| Parameter |
| string |
The name of the controller parameter. | ||
| Inputs | |||||
instanceid | Event Id |
The ID of the playing event. | |||
id | Value |
|
The ID of the controller parameter. | ||
event | Set |
The input event triggered. | |||
Available in both Unit Flow Editor and Level Flow Editor.