| Outputs | |||||
| Resource | string |
The effect resource. | |||
| Inputs | |||||
string | Effect |
| |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Effect Id | float |
The ID of the particle effect. | |||
| Variables | |||||
| Particle Effect |
| level_object | |||
| Inputs | |||||
event | Create |
Creates the particle effect. | |||
event | Stop Spawning |
Makes the particle effect stop spawning new particles. | |||
event | Kill |
Kills the particle effect. | |||
Available in Level Flow Editor only.
| Outputs | |||||
| Effect Id | float |
The Id of the particle effect. | |||
| Inputs | |||||
id | Effect |
| |||
id | Object |
|
The integer ID of the particle effect to link. | ||
boolean | Linked |
|
Indicates whether or not the particle effect should be linked to the unit. | ||
vector3 | Offset |
|
The position offset of the particle effect. | ||
quaternion | Rotation Offset |
|
The rotation offset of the particle effect. | ||
unit | Unit |
|
The unit to which the particle effect will be linked. | ||
string | Orphaned Policy |
|
Determines what happens to the particle effect. Can be any one of the values:
Accepted values: destroy stop unlink | ||
event | Create |
Creates the particle effect. | |||
event | Stop Spawning |
Makes the particle effect stop spawning new particles. | |||
event | Destroy |
Kills the particle effect. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
float | Effect Id |
|
The Id of the particle effect to change. | ||
string | Name |
|
The name of the variable to set on the particle effect. | ||
vector3 | Value |
|
The value to set for the variable. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.