Related help topics 
| Outputs | |||||
| True | event |
The output event fired if the condition is true. | |||
| False | event |
The output event fired if the condition is false. | |||
| Inputs | |||||
boolean | Condition |
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A boolean value to take a decision upon. | ||
event | In |
This event triggers the evaluation of this node. | |||
When executed, the node looks at the incoming value and outputs the event firing based on the boolean's condition.
Available in both Unit Flow Editor and Level Flow Editor.
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Compares two numeric values and fires events based on whether A is less than B, A is less or equal to B, A is equal to B, A is greater or equal to B, and A is greater than B.
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| Outputs | |||||
| Less | event |
The output event fired if the first value is less than the second value. | |||
| Less Or Equal | event |
The output event fired if the first value is less than or equal to the second value. | |||
| Equal | event |
The output event fired if the first value is equal to the second value. | |||
| Greater Or Equal | event |
The output event fired if the first value is greater than or equal to the second value. | |||
| Greater | event |
The output event fired if the first value is greater than the second value. | |||
| Inputs | |||||
float | A |
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The first value to compare. | ||
float | B |
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The second value to compare. | ||
event | Compare |
The input event that triggers the comparison. | |||
Available in both Unit Flow Editor and Level Flow Editor.
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Compares two objects as inputs and fires event outputs based on if the objects are equal or unequal.
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| Outputs | |||||
| Equal | event |
The output event fired if the first object is equal to the second one. | |||
| Unequal | event |
The output event fired if the first object is not equal to the second one. | |||
| Inputs | |||||
generic | A |
The first object to compare. | |||
generic | B |
The second object to compare. | |||
event | Compare |
The input event that triggers the comparison. | |||
Available in both Unit Flow Editor and Level Flow Editor.
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Increases or decreases a specified value by an increment based on the increase and decrease event inputs.
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| Outputs | |||||
| Changed | event |
The changed output event. | |||
| Value | float |
The resultant value. | |||
| Inputs | |||||
float | Start Value |
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The starting value. | ||
float | Increment |
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The counter value. | ||
event | Increase |
The input event for increasing the value. | |||
event | Decrease |
The input event for decreasing the value. | |||
event | Reset |
The input event for reseting the value. | |||
Returns a current value and a changed output event.
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
float | Time |
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The time to delay the evaluation. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Loop Body | event |
The output event triggered for each index of the loop. | |||
| Completed | event |
The output event triggered when the loop is completed. | |||
| Current Value | float |
The current value of the loop. | |||
| Inputs | |||||
float | Start Value |
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The start value of the loop. | ||
float | End Value |
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The end value of the loop. | ||
float | Increment |
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The increment value of the loop. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
After the event has been fired, this node will cease all execution until the level is reloaded.
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out 1 | event | ||||
| Out 2 | event | ||||
| Out 3 | event | ||||
| Out 4 | event | ||||
| Out 5 | event | ||||
| Out 6 | event | ||||
| Out 7 | event | ||||
| Out 8 | event | ||||
| Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Enabled | boolean |
Returns true if the execution is enabled and false otherwise. | |||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Variables | |||||
| Start Enabled |
| boolean |
A boolean to enable execution. | ||
| Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
event | Enable |
The input event for enabling the execution. | |||
event | Disable |
The input event for disabling the execution. | |||
event | Toggle |
The input event for toggling the execution decision. | |||
The stream will remain active so long as the Open function is triggered.
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out 1 | event | ||||
| Out 2 | event | ||||
| Out 3 | event | ||||
| Out 4 | event | ||||
| Out 5 | event | ||||
| Out 6 | event | ||||
| Out 7 | event | ||||
| Out 8 | event | ||||
| Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Enabled | boolean |
Returns true if the loop is enabled and false otherwise. | |||
| Loop Count | float |
The number of times the loop is executed. | |||
| Inputs | |||||
float | Time |
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The timer value. | ||
boolean | Loop |
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A boolean to enable the loop (true). | ||
event | In |
This event triggers the evaluation of this node. | |||
event | Enable | ||||
event | Disable | ||||
Will continuously loop at the specified time interval if loop is enabled. Enable event input must be connected to evaluate.
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Even | event |
This event is triggered when this node has been evaluated an even number of times. | |||
| Odd | event |
This event is triggered when this node has been evaluated an odd number of times. | |||
| Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Loop Body | event |
The output event triggered for each execution of the loop. | |||
| Completed | event |
The output event triggered when the loop is completed. | |||
| Loop Count | float |
The number of times the loop is executed. | |||
| Inputs | |||||
boolean | Condition |
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A boolean to indicate the state of the input condition. | ||
event | In |
This event triggers the evaluation of this node. | |||
When the input condition returns false, the node will break.
Available in both Unit Flow Editor and Level Flow Editor.