Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Characterization |
The name of the character. | |||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
You only need to declare a character once in your level. Declaring the character on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the character’s IK constraint stack.
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Characterization |
The name of the creature. | |||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
You only need to declare a creature once in your level. Declaring the creature on a Level Loaded event is usually a good idea. Once declared, you can add constraints to the creature’s IK constraint stack.
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The creature unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes