| Outputs | |||||
| Value | boolean |
Returns true if the values are equal and false otherwise. | |||
| Inputs | |||||
quaternion | A |
|
The first rotation value to compare. | ||
quaternion | B |
|
The second rotation value to compare. | ||
Returns true if equal.
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | quaternion |
Returns the interpolation value. | |||
| Inputs | |||||
quaternion | From |
|
The first rotation input value. | ||
quaternion | To |
|
The second rotation input value. | ||
float | T |
|
The interpolation point. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | quaternion |
The multiplication/composition of the two rotation values. This operation is not commutative (ab != ba) | |||
| Inputs | |||||
quaternion | A |
|
The first rotation value to multiply/compose. | ||
quaternion | B |
|
The second rotation value to multiply/compose. | ||
This operation is not commutative (ab != ba)
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | boolean |
Returns true if the values are not equal and false otherwise. | |||
| Inputs | |||||
quaternion | A |
|
The first rotation value to compare. | ||
quaternion | B |
|
The second rotation value to compare. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Axis | vector3 |
The main axis of the rotation. | |||
| Angle | float |
The angle of the local up vector around the facing direction, expressed in radians. | |||
| Inputs | |||||
quaternion | Rotation |
|
The rotation whose axis and angle values are returned. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| X | float |
The X component of the rotation. | |||
| Y | float |
The Y component of the rotation. | |||
| Z | float |
The Z component of the rotation. | |||
| Inputs | |||||
quaternion | Rotation |
|
The rotation value passed as input. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Rotation | quaternion |
The rotation constructed using the axis and angle values. | |||
| Inputs | |||||
vector3 | Axis |
|
The main axis for the rotation. | ||
float | Angle |
|
The angle of the local up vector around the main axis, expressed in radians. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Rotation | quaternion |
The rotation constructed from the components. | |||
| Inputs | |||||
float | X |
|
The X component of the rotation. | ||
float | Y |
|
The Y component of the rotation. | ||
float | Z |
|
The Z component of the rotation. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Rotation | quaternion |
The rotation constructed from the vector inputs. | |||
| Inputs | |||||
vector3 | Forward |
|
The forward vector to construct a rotation value. | ||
vector3 | Up |
|
The up vector to construct a rotation value. | ||
Available in both Unit Flow Editor and Level Flow Editor.