| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
string | Name |
|
The name of the NavData to add. | ||
unit | Unit |
|
The unit holding the GwNavWorld. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the GwNavWorld. | ||
event | In |
This event triggers the evaluation of this node. | |||
Basically, a NavWorld contains set of NavMeshes and NavBots.
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the GwNavWorld. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
float | Delta Time |
|
The simulation time in seconds. | ||
unit | Unit |
|
The unit holding the GwNavWorld. | ||
event | In |
This event triggers the evaluation of this node. | |||
It should be called each frame.
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes