| Outputs | |||||
| Actor | actor |
The actor that was last collided with in the downward direction. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose property will be retrieved. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Position | vector3 |
The center position of the mover. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose position you want to retrieve. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Up | boolean |
Returns true if the mover collides in the upward direction, and false otherwise. | |||
| Down | boolean |
Returns true if the mover collides in the downward direction, and false otherwise. | |||
| Sides | boolean |
Returns true if the mover collides in the horizontal direction, and false otherwise. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover to test. | |||
Available in both Unit Flow Editor and Level Flow Editor.
|
Returns the number of frames the mover has been flying (not colliding downward with any walkable surface).
|
| Outputs | |||||
| Frames | float |
The number of frames the mover has been flying. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover to test. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Angle | float |
The maximum slope angle set for the mover, in radians. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose slope angle you want to retrieve. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Position | vector3 |
The position of the mover. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose position you want to retrieve. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Radius | float |
The radius of the mover. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose radius you want to retrieve. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Frames | float |
The number of frames the mover has been standing. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover to test. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Unit | unit |
The unit holding the physics actor. | |||
| Inputs | |||||
mover | Mover |
The physics mover whose unit you want to retrieve. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose position you want to set. | |||
vector3 | Delta Position |
|
The delta position to reach. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose slope angle you want to set. | |||
float | Angle |
|
The new maximum slope angle to set for the mover, in radians. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
unit | Unit |
|
The unit holding the physics mover. | ||
mover | Mover |
The mover whose position you want to set. | |||
vector3 | Position |
|
The position to reach. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.