| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Hit | boolean |
Returns true if the collision is detected and false otherwise. | |||
| Position | vector3 |
The position of the collision in the world. | |||
| Distance | float |
The distance of the collision point from the starting point of the collision test. | |||
| Normal | vector3 |
The normal of the surface that was hit. | |||
| Unit | unit |
The unit holding the physics actor. | |||
| Actor | actor |
The physics actor that was hit. | |||
| Inputs | |||||
string | Object Type |
|
The type of objects considered for collision. Accepted values : statics, dynamics, both. Accepted values: statics dynamics both | ||
string | Collision Filter |
|
The collision filter that the ray should use to determine which objects it collides with. | ||
vector3 | From |
|
The start position of the raycast. | ||
vector3 | Direction |
|
The direction that the ray will be cast from its starting point. | ||
float | Length |
|
The length of the ray. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.