Get started with the Live template

The Live template is an interactive project that offers all the runtime features of Autodesk Live, but without any content. Start a project from this template, bring in your own custom models and materials, and you can deploy your own customized Live experience.

To get started:

  1. Create your new project.

    In the 3ds Max Interactive editor, open the Project Manager to the Online Projects tab. Select the Live template, click Download, and follow the instructions.

    For details, see the topics under Set up a project.

  2. Open the content/levels/empty.level level, if it's not already open. This is the default level you'll want to use for adding your own content.

    Tip: You can change this default level for your project. See Change the default level for the Live template.

  3. Import some content into your project.

    You import content for the Live template in exactly the same way as any other 3ds Max Interactive project -- for example, for 3D models, you'll typically use the FBX interchange format. For more information on this topic, see the topics under Importing Assets.

  4. Add your own content to your project's default level.

    Once you have imported your content into your project, you can simply drag and drop it from the Asset Browser to the Level Viewport to place it into your default level. For more information on how to build a scene in the 3ds Max Interactive editor, see the topics under Building Levels.

  5. Set up your content so that it will work with the runtime features of the Live template. At a minimum, you'll want to make sure that your main models have physics set up, and that you generate the navigation data that the "tap and go" movement mode depends on.

    See Set up the Live template.

    You can also experiment with a variety of other optional configuration settings to control the way0 your project behaves when you launch it. For details, see Live settings.

  6. Run your project and try it out! Click to run the project from the 3ds Max Interactive editor, or use the Deployer panel to create a standalone .exe or mobile app.

    See Deploying and Building, and the platform-specific topics under Getting Started.

You'll find all the scripts and that make the Live experience work under the script/lua folder. The pages in this section only covers a few of the most common things you'll want to set up for your project, so feel free to dig into the gameplay scripts to get a better picture of how things work under the hood!