network_object_info table reference - Stingray Lua API Reference
         
	
    
    
Contains metadata about a particular type of game object set up in the .network_config resource that you
        have used to initialize the Stingray stingray.Network. 
 An instance of this table is returned by the
        stingray.Network.object_info() function.
        The elements in this table correspond to the settings that you can configure for your game object types in the
        .network_config resource file. See the networking documentation for additional details.
				|   | 
An array that contains an ordered list of sub-tables, each of which describes one of the fields set up as
        an argument for this type of object.
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				|   | 
The priority assigned to this game object.
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				|   | 
The update rate set for the game object, in seconds. 
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 Lower values mean that the game object will increase its
        priority quickly when changes are not acknowledged on the remote peers; high values mean slower increase in
        priority.